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Initial PAL/JP/Trilogy imps, various cleanup
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@@ -21,6 +21,9 @@ struct ITweakPlayerRes : ITweak {
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ResId x18_minesBreakSecondTopIcon;
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ResId x1c_minesBreakSecondBottomIcon;
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ResId rs5_mapArrowUp;
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ResId rs5_mapArrowDown;
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/* N, U, UL, L, DL, D, DR, R, UR */
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std::array<ResId, 9> x24_lStick;
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std::array<ResId, 9> x4c_cStick;
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