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Update boo
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@@ -143,7 +143,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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/* Assemble data binding */
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binding = testData.newShaderDataBindng(gfxF, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, 1, &texture);
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boo::IGraphicsDataToken data = gfxF->commit();
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boo::GraphicsDataToken data = gfxF->commit();
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/* Return control to main thread */
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innerLk.unlock();
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