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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 17:47:43 +00:00
This commit is contained in:
Jack Andersen
2017-05-29 09:56:36 -10:00
13 changed files with 322 additions and 25 deletions

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@@ -142,19 +142,16 @@ size_t COBBTree::CNode::GetMemoryUsage() const
{
size_t ret = 0;
if (x3c_isLeaf)
ret = x48_leaf->GetMemoryUsage() + 80;
ret = x48_leaf->GetMemoryUsage() + /*sizeof(CNode)*/ 80;
else
{
if (x40_left)
ret = x40_left->GetMemoryUsage() + 80;
ret = x40_left->GetMemoryUsage() + /*sizeof(CNode)*/ 80;
if (x44_right)
ret += x44_right->GetMemoryUsage();
}
if (!(ret & 3))
return ret;
return ret + ((ret & 3) - 4);
return (ret + 3) & ~3;
}
COBBTree::CLeafData::CLeafData(const std::vector<u16>& surface)
@@ -169,10 +166,8 @@ const std::vector<u16>& COBBTree::CLeafData::GetSurfaceVector() const
size_t COBBTree::CLeafData::GetMemoryUsage() const
{
size_t ret = (x0_surface.size() * 2) + 16;
if (!(ret & 3))
return ret;
return ret + ((ret & 3) - 4);
size_t ret = (x0_surface.size() * 2) + /*sizeof(CLeafData)*/ 16;
return (ret + 3) & ~3;
}
COBBTree::CLeafData::CLeafData(CInputStream& in)

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@@ -36,6 +36,7 @@
#include "GuiSys/CTextExecuteBuffer.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
#include "World/CScriptMazeNode.hpp"
namespace urde
{
@@ -90,6 +91,7 @@ public:
{
LoadStringTable();
m_renderer.reset(AllocateRenderer(xcc_simplePool, x4_resFactory));
CScriptMazeNode::LoadMazeSeeds();
}
void ResetGameState()

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@@ -2,10 +2,13 @@
#include "Character/CModelData.hpp"
#include "GameGlobalObjects.hpp"
#include "CActorParameters.hpp"
#include "TCastTo.hpp"
namespace urde
{
atUint32 CScriptMazeNode::sMazeSeeds[300] = {0};
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3)
@@ -21,7 +24,12 @@ CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const C
x13c_24_ = true;
}
void CScriptMazeNode::LoadSeeds()
void CScriptMazeNode::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptMazeNode::LoadMazeSeeds()
{
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
u32 resSize = g_ResFactory->ResourceSize(*tag);

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@@ -5,7 +5,7 @@
namespace urde
{
class CScriptMazeNode : CActor
class CScriptMazeNode : public CActor
{
static u32 sMazeSeeds[300];
s32 xe8_;
@@ -36,7 +36,8 @@ public:
CScriptMazeNode(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
void LoadSeeds();
void Accept(IVisitor &visitor);
static void LoadMazeSeeds();
};
}

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@@ -59,6 +59,7 @@
#include "CScriptCameraHintTrigger.hpp"
#include "CScriptVisorFlare.hpp"
#include "CScriptBeam.hpp"
#include "CScriptMazeNode.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "MP1/World/CNewIntroBoss.hpp"
#include "MP1/World/CBeetle.hpp"
@@ -2340,7 +2341,20 @@ CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream&
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 10, "MazeNode"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
zeus::CVector3f vec1 = zeus::CVector3f::ReadBig(in);
zeus::CVector3f vec2 = zeus::CVector3f::ReadBig(in);
zeus::CVector3f vec3 = zeus::CVector3f::ReadBig(in);
return new CScriptMazeNode(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, w1, w2, w3,
vec1, vec2, vec3);
}
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)