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Bug fixes and more CStateManager imps
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@@ -103,15 +103,11 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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return EMessageReturn::Exit;
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}
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u32 loadingCount = 0;
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std::vector<const SObjectTag*> unloaded;
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for (CToken& tok : x1c_loadList)
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{
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tok.Lock();
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if (!tok.IsLoaded())
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{
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unloaded.push_back(tok.GetObjectTag());
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++loadingCount;
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}
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}
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wtMgr->Update(dt);
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if (loadingCount)
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