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Update hecl, implement CScriptPickup
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@@ -22,6 +22,7 @@ static float kHorizontalAngleTable[] = { 30.f, 30.f, 30.f };
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static float kVerticalVarianceTable[] = { 30.f, 30.f, 30.f };
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float CPlayerGun::CMotionState::gGunExtendDistance = 0.125f;
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float CPlayerGun::skTractorBeamFactor = 0.5f / CPlayerState::GetMissileComboChargeFactor();
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CPlayerGun::CPlayerGun(TUniqueId playerId)
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: x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0, 0, 0, 0.1f), x538_playerId(playerId),
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