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Graphics debug groups and bug fixes
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@@ -1293,6 +1293,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr) {
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}
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void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, float alpha) const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CAutoMapper::Draw", zeus::skPurple);
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alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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// Blend mode alpha
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// Backface cull
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