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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

Graphics debug groups and bug fixes

This commit is contained in:
Jack Andersen
2019-07-20 22:42:52 -10:00
parent b4fe474de3
commit 5acf9ecbcf
90 changed files with 217 additions and 27 deletions

View File

@@ -430,6 +430,7 @@ void CBooRenderer::SetupRendererStates() const {
void CBooRenderer::ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const CModel* model,
const CSkinnedModel* sModel) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::ReallyRenderFogVolume", zeus::skPurple);
zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(false);
zeus::CVector4f points[8];
@@ -755,6 +756,7 @@ void CBooRenderer::RemoveStaticGeometry(const std::vector<CMetroidModelInstance>
}
void CBooRenderer::DrawAreaGeometry(int areaIdx, int mask, int targetMask) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawAreaGeometry", zeus::skPurple);
x318_30_inAreaDraw = true;
// SetupRendererStates();
CModelFlags flags;
@@ -789,6 +791,7 @@ void CBooRenderer::DrawAreaGeometry(int areaIdx, int mask, int targetMask) {
}
void CBooRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawUnsortedGeometry", zeus::skPurple);
// SetupRendererStates();
CModelFlags flags;
flags.m_extendedShader = shadowRender ? EExtendedShader::SolidColor : EExtendedShader::Lighting;
@@ -858,6 +861,7 @@ void CBooRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, b
}
void CBooRenderer::DrawSortedGeometry(int areaIdx, int mask, int targetMask) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawSortedGeometry", zeus::skPurple);
// SetupRendererStates();
CAreaListItem* lastOctreeItem = nullptr;
@@ -1035,6 +1039,7 @@ void CBooRenderer::DrawString(const char*, int, int) {}
u32 CBooRenderer::GetFPS() { return 0; }
void CBooRenderer::CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::CacheReflection", zeus::skPurple);
if (!x318_24_refectionDirty)
return;
x318_24_refectionDirty = false;
@@ -1052,11 +1057,13 @@ void CBooRenderer::CacheReflection(TReflectionCallback cb, void* ctx, bool clear
}
void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float strength) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawSpaceWarp", zeus::skPurple);
m_spaceWarpFilter.setStrength(strength);
m_spaceWarpFilter.draw(pt);
}
void CBooRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& mulCol, const zeus::CColor& addCol) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawThermalModel", zeus::skPurple);
CModelFlags flags;
flags.m_extendedShader = EExtendedShader::Thermal;
flags.x4_color = mulCol;
@@ -1066,6 +1073,7 @@ void CBooRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& mul
}
void CBooRenderer::DrawXRayOutline(const zeus::CAABox& aabb) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawXRayOutline", zeus::skPurple);
CModelFlags flags;
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
@@ -1117,6 +1125,7 @@ void CBooRenderer::SetThermal(bool thermal, float level, const zeus::CColor& col
void CBooRenderer::SetThermalColdScale(float scale) { x2f8_thermColdScale = zeus::clamp(0.f, scale, 1.f); }
void CBooRenderer::DoThermalBlendCold() {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DoThermalBlendCold", zeus::skMagenta);
zeus::CColor a = zeus::CColor::lerp(x2f4_thermColor, zeus::skWhite, x2f8_thermColdScale);
m_thermColdFilter->setColorA(a);
float bAlpha = 1.f;
@@ -1143,6 +1152,7 @@ void CBooRenderer::DoThermalBlendCold() {
}
void CBooRenderer::DoThermalBlendHot() {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DoThermalBlendHot", zeus::skMagenta);
m_thermHotFilter->draw();
m_thermalHotPass = false;
}
@@ -1175,22 +1185,26 @@ void CBooRenderer::SetWorldLightFadeLevel(float level) { x2fc_tevReg1Color = zeu
void CBooRenderer::ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, /*const CTexture& maskTex,*/
const CTexture& indTex, const zeus::CColor& modColor, float scale,
float offX, float offY) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::ReallyDrawPhazonSuitIndirectEffect", zeus::skMagenta);
float qScale = scale / 8.f; // Adjustment for URDE
m_phazonSuitFilter.draw(modColor, scale, offX * qScale, offY * qScale);
}
void CBooRenderer::ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor /*, const CTexture& maskTex*/) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::ReallyDrawPhazonSuitEffect", zeus::skMagenta);
m_phazonSuitFilter.draw(modColor, 0.f, 0.f, 0.f);
}
void CBooRenderer::DoPhazonSuitIndirectAlphaBlur(float blurRadius /*, float f2*/,
const TLockedToken<CTexture>& indTex) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DoPhazonSuitIndirectAlphaBlur", zeus::skMagenta);
m_phazonSuitFilter.drawBlurPasses(blurRadius, indTex.IsLoaded() ? indTex.GetObj() : nullptr);
}
void CBooRenderer::DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod,
const TLockedToken<CTexture>& indTex, const zeus::CColor& indirectMod,
float blurRadius, float scale, float offX, float offY) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawPhazonSuitIndirectEffect", zeus::skPurple);
/* Indirect background already in binding 0 */
/* Resolve alpha channel of just-drawn phazon suit into binding 1 */
@@ -1253,6 +1267,7 @@ void CBooRenderer::FindOverlappingWorldModels(std::vector<u32>& modelBits, const
int CBooRenderer::DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits,
const zeus::CAABox& aabb) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawOverlappingWorldModelIDs", zeus::skGrey);
SetupRendererStates();
UpdateAreaUniforms(-1, EWorldShadowMode::BallOnWorldIds, false);
@@ -1294,6 +1309,7 @@ int CBooRenderer::DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u
void CBooRenderer::DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits,
const zeus::CAABox& aabb, float alpha) {
SCOPED_GRAPHICS_DEBUG_GROUP("CBooRenderer::DrawOverlappingWorldModelShadows", zeus::skGrey);
CModelFlags flags;
flags.x4_color.a() = alpha;
flags.m_extendedShader = EExtendedShader::MorphBallShadow; // Do shadow draw