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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 03:07:41 +00:00
Graphics debug groups and bug fixes
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@@ -60,6 +60,8 @@ void CAABoxShader::setAABB(const zeus::CAABox& aabb) {
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}
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void CAABoxShader::draw(const zeus::CColor& color) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CAABoxShader::draw", zeus::skMagenta);
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m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(Uniform));
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@@ -26,6 +26,7 @@ CCameraBlurFilter::CCameraBlurFilter() {
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void CCameraBlurFilter::draw(float amount, bool clearDepth) {
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if (amount <= 0.f)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CCameraBlurFilter::draw", zeus::skMagenta);
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SClipScreenRect clipRect(g_Viewport);
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CGraphics::ResolveSpareTexture(clipRect, 0, clearDepth);
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@@ -54,6 +54,8 @@ CColoredQuadFilter::CColoredQuadFilter(EFilterType type) {
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}
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void CColoredQuadFilter::draw(const zeus::CColor& color, const zeus::CRectangle& rect) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CColoredQuadFilter::draw", zeus::skMagenta);
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m_uniform.m_matrix[0][0] = rect.size.x() * 2.f;
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m_uniform.m_matrix[1][1] = rect.size.y() * 2.f;
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m_uniform.m_matrix[3][0] = rect.position.x() * 2.f - 1.f;
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@@ -67,6 +67,8 @@ CColoredStripShader::CColoredStripShader(boo::IGraphicsDataFactory::Context& ctx
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}
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void CColoredStripShader::draw(const zeus::CColor& color, size_t numVerts, const Vert* verts) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CColoredStripShader::draw", zeus::skMagenta);
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m_vbo->load(verts, sizeof(Vert) * numVerts);
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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@@ -18,6 +18,8 @@ void CEnergyBarShader::updateModelMatrix() {
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void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
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const std::vector<Vertex>& verts1, const zeus::CColor& color2,
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const std::vector<Vertex>& verts2, const CTexture* tex) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CEnergyBarShader::draw", zeus::skMagenta);
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size_t totalVerts = verts0.size() + verts1.size() + verts2.size();
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if (!totalVerts)
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return;
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@@ -47,12 +47,16 @@ CFogVolumeFilter::CFogVolumeFilter() {
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}
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void CFogVolumeFilter::draw2WayPass(const zeus::CColor& color) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CFogVolumeFilter::draw2WayPass", zeus::skMagenta);
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m_uniBuf->load(&color, sizeof(zeus::CColor));
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CGraphics::SetShaderDataBinding(m_dataBind2Way);
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CGraphics::DrawArray(0, 4);
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}
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void CFogVolumeFilter::draw1WayPass(const zeus::CColor& color) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CFogVolumeFilter::draw1WayPass", zeus::skMagenta);
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m_uniBuf->load(&color, sizeof(zeus::CColor));
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CGraphics::SetShaderDataBinding(m_dataBind1Way);
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CGraphics::DrawArray(0, 4);
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@@ -49,6 +49,7 @@ void CFogVolumePlaneShader::addFan(const zeus::CVector3f* verts, int numVerts) {
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void CFogVolumePlaneShader::draw(int pass) {
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if (m_verts.empty())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CFogVolumePlaneShader::draw", zeus::skMagenta);
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if (pass == 0) {
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if (m_vertCapacity < m_verts.size())
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CommitResources(m_verts.size());
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@@ -22,6 +22,7 @@ CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
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}
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CMapSurfaceShader::draw", zeus::skMagenta);
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Uniform uniform = {CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color};
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m_uniBuf->load(&uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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@@ -24,6 +24,7 @@ void CPhazonSuitFilter::Shutdown() {
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#define BLUR_SCALE (1.f / 128.f)
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void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::drawBlurPasses", zeus::skMagenta);
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if (!m_dataBind || indTex != m_indTex) {
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m_indTex = indTex;
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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@@ -120,6 +121,7 @@ void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
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}
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void CPhazonSuitFilter::draw(const zeus::CColor& color, float indScale, float indOffX, float indOffY) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::draw", zeus::skMagenta);
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struct Uniform {
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zeus::CColor color;
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zeus::CVector4f indScaleOff;
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@@ -14,6 +14,7 @@ void CRadarPaintShader::Shutdown() { s_Pipeline.reset(); }
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void CRadarPaintShader::draw(const std::vector<Instance>& instances, const CTexture* tex) {
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if (!instances.size())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CRadarPaintShader::draw", zeus::skMagenta);
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if (instances.size() > m_maxInsts) {
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m_maxInsts = instances.size();
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@@ -62,6 +62,8 @@ CRandomStaticFilter::CRandomStaticFilter(EFilterType type, bool cookieCutter) :
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}
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void CRandomStaticFilter::draw(const zeus::CColor& color, float t) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CRandomStaticFilter::draw", zeus::skMagenta);
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m_uniform.color = color;
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m_uniform.randOff = ROUND_UP_32(int64_t(rand()) * 32767 / RAND_MAX);
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m_uniform.discardThres = 1.f - t;
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@@ -49,6 +49,8 @@ CScanLinesFilter::CScanLinesFilter(EFilterType type, bool even) : m_even(even) {
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}
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void CScanLinesFilter::draw(const zeus::CColor& color) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CScanLinesFilter::draw", zeus::skMagenta);
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m_uniform.color = color;
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m_uniBuf->load(&m_uniform, sizeof(Uniform));
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@@ -59,6 +59,8 @@ CSpaceWarpFilter::CSpaceWarpFilter() {
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}
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void CSpaceWarpFilter::draw(const zeus::CVector3f& pt) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSpaceWarpFilter::draw", zeus::skMagenta);
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/* Indirect coords are full-texture sampling when warp is completely in viewport */
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m_uniform.m_indXf[1][1] = 1.f;
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m_uniform.m_indXf[0][0] = 1.f;
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@@ -200,6 +200,8 @@ CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture
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}
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void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale, const zeus::CRectangle& rect, float z) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::draw", zeus::skMagenta);
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Vert verts[4] = {
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{{0.f, 0.f, z}, {0.f, 0.f}},
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{{0.f, 1.f, z}, {0.f, uvScale}},
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@@ -227,6 +229,8 @@ void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale, const z
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}
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void CTexturedQuadFilter::drawCropped(const zeus::CColor& color, float uvScale) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::drawCropped", zeus::skMagenta);
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float xFac = CGraphics::g_CroppedViewport.xc_width / float(g_Viewport.x8_width);
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float yFac = CGraphics::g_CroppedViewport.x10_height / float(g_Viewport.xc_height);
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float xBias = CGraphics::g_CroppedViewport.x4_left / float(g_Viewport.x8_width);
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@@ -248,6 +252,8 @@ void CTexturedQuadFilter::drawCropped(const zeus::CColor& color, float uvScale)
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}
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void CTexturedQuadFilter::drawVerts(const zeus::CColor& color, const Vert verts[4], float lod) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::drawVerts", zeus::skMagenta);
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m_vbo->load(verts, sizeof(Vert) * 4);
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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@@ -260,6 +266,8 @@ void CTexturedQuadFilter::drawVerts(const zeus::CColor& color, const Vert verts[
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}
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void CTexturedQuadFilter::DrawFilter(EFilterShape shape, const zeus::CColor& color, float t) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::DrawFilter", zeus::skMagenta);
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m_uniform.m_matrix = zeus::CMatrix4f();
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m_uniform.m_lod = 0.f;
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m_uniform.m_color = color;
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@@ -40,6 +40,8 @@ CThermalColdFilter::CThermalColdFilter() {
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}
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void CThermalColdFilter::draw() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CThermalColdFilter::draw", zeus::skMagenta);
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CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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@@ -35,6 +35,8 @@ CThermalHotFilter::CThermalHotFilter() {
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}
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void CThermalHotFilter::draw() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CThermalHotFilter::draw", zeus::skMagenta);
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CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
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// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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@@ -35,6 +35,8 @@ CWorldShadowShader::CWorldShadowShader(u32 w, u32 h) : m_w(w), m_h(h) {
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void CWorldShadowShader::bindRenderTarget() { CGraphics::g_BooMainCommandQueue->setRenderTarget(m_tex); }
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void CWorldShadowShader::drawBase(float extent) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CWorldShadowShader::drawBase", zeus::skMagenta);
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zeus::CVector3f verts[] = {
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{-extent, 0.f, extent}, {extent, 0.f, extent}, {-extent, 0.f, -extent}, {extent, 0.f, -extent}};
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m_vbo->load(verts, sizeof(zeus::CVector3f) * 4);
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@@ -48,6 +50,8 @@ void CWorldShadowShader::drawBase(float extent) {
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}
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void CWorldShadowShader::lightenShadow() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CWorldShadowShader::lightenShadow", zeus::skMagenta);
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m_uniform.m_color = zeus::CColor(1.f, 0.25f);
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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@@ -56,6 +60,8 @@ void CWorldShadowShader::lightenShadow() {
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}
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void CWorldShadowShader::blendPreviousShadow() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CWorldShadowShader::blendPreviousShadow", zeus::skMagenta);
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if (!m_prevQuad)
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m_prevQuad.emplace(EFilterType::Blend, m_tex.get());
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zeus::CRectangle rect(0.f, 1.f, 1.f, -1.f);
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@@ -35,6 +35,8 @@ CXRayBlurFilter::CXRayBlurFilter(TLockedToken<CTexture>& tex) : m_paletteTex(tex
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}
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void CXRayBlurFilter::draw(float amount) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CXRayBlurFilter::draw", zeus::skMagenta);
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CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
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float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
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