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Graphics debug groups and bug fixes
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@@ -14,6 +14,7 @@ void CRadarPaintShader::Shutdown() { s_Pipeline.reset(); }
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void CRadarPaintShader::draw(const std::vector<Instance>& instances, const CTexture* tex) {
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if (!instances.size())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CRadarPaintShader::draw", zeus::skMagenta);
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if (instances.size() > m_maxInsts) {
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m_maxInsts = instances.size();
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