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Graphics debug groups and bug fixes
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@@ -412,6 +412,7 @@ void CCompoundTargetReticle::UpdateOrbitZoneGroup(float dt, const CStateManager&
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void CCompoundTargetReticle::Draw(const CStateManager& mgr, bool hideLockon) const {
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
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!mgr.GetCameraManager()->IsInCinematicCamera()) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CCompoundTargetReticle::Draw", zeus::skCyan);
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zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
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CGraphics::SetViewPointMatrix(camXf);
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if (!hideLockon) {
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