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Graphics debug groups and bug fixes
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@@ -35,6 +35,7 @@ void CFaceplateDecoration::Update(float dt, CStateManager& stateMgr) {
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void CFaceplateDecoration::Draw(CStateManager& stateMgr) {
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if (xc_ready && m_texFilter) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CFaceplateDecoration::Draw", zeus::skPurple);
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zeus::CColor color = zeus::skWhite;
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color.a() = stateMgr.GetPlayer().GetVisorSteam().GetAlpha();
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m_texFilter->DrawFilter(EFilterShape::FullscreenQuarters, color, 1.f);
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