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Graphics debug groups and bug fixes
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@@ -34,6 +34,7 @@ void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
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return;
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if (TCastToConstPtr<CFirstPersonCamera> fpCam = (mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSamusFaceReflection::Draw", zeus::skBlue);
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zeus::CQuaternion camRot(fpCam->GetTransform().basis);
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float dist = ITweakGui::FaceReflectionDistanceDebugValueToActualValue(g_tweakGui->GetFaceReflectionDistance());
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float height = ITweakGui::FaceReflectionHeightDebugValueToActualValue(g_tweakGui->GetFaceReflectionHeight());
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