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Graphics debug groups and bug fixes
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@@ -490,6 +490,7 @@ void CGrappleArm::PointGenerator(void* ctx, const std::vector<std::pair<zeus::CV
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void CGrappleArm::Render(const CStateManager& mgr, const zeus::CVector3f& pos, const CModelFlags& flags,
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const CActorLights* lights) const {
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if (x3b2_24_active && !x3b2_29_suitLoading) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CGrappleArm::Render", zeus::skOrange);
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zeus::CTransform modelXf = zeus::CTransform::Translate(pos) * x220_xf * x2e0_auxXf;
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if (x50_grappleArmSkeletonModel)
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RenderXRayModel(mgr, modelXf, flags);
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