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Graphics debug groups and bug fixes
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@@ -406,6 +406,7 @@ void CPlasmaProjectile::AddToRenderer(const zeus::CFrustum& frustum, const CStat
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void CPlasmaProjectile::Render(const CStateManager& mgr) const {
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if (!GetActive())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CPlasmaProjectile::Render", zeus::skOrange);
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zeus::CTransform xf = GetBeamTransform();
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