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Graphics debug groups and bug fixes
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@@ -2082,6 +2082,8 @@ static const CModelFlags kHandThermalFlag = {7, 0, 3, zeus::skWhite};
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static const CModelFlags kHandHoloFlag = {1, 0, 3, zeus::CColor(0.75f, 0.5f, 0.f, 1.f)};
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void CPlayerGun::Render(const CStateManager& mgr, const zeus::CVector3f& pos, const CModelFlags& flags) const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPlayerGun::Render", zeus::skMagenta);
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CGraphics::CProjectionState projState = CGraphics::GetProjectionState();
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CModelFlags useFlags = flags;
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if (x0_lights.HasShadowLight())
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