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Graphics debug groups and bug fixes

This commit is contained in:
Jack Andersen
2019-07-20 22:42:52 -10:00
parent b4fe474de3
commit 5acf9ecbcf
90 changed files with 217 additions and 27 deletions

View File

@@ -538,6 +538,7 @@ void CEnvFxManager::Render(const CStateManager& mgr) const {
if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed ||
(mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Thermal &&
(fxType != EEnvFxType::Snow || mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay))) {
SCOPED_GRAPHICS_DEBUG_GROUP("CEnvFxManager::Render", zeus::skCyan);
// No Cull
// ZTest, No ZWrite
zeus::CTransform xf = GetParticleBoundsToWorldTransform();