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Graphics debug groups and bug fixes
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@@ -538,6 +538,7 @@ void CEnvFxManager::Render(const CStateManager& mgr) const {
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if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed ||
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(mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Thermal &&
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(fxType != EEnvFxType::Snow || mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay))) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CEnvFxManager::Render", zeus::skCyan);
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// No Cull
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// ZTest, No ZWrite
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zeus::CTransform xf = GetParticleBoundsToWorldTransform();
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