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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 10:27:42 +00:00

Update fmtlib

This commit is contained in:
Jack Andersen
2020-04-11 12:51:39 -10:00
parent 7055b6983f
commit 5b4441ac36
156 changed files with 786 additions and 777 deletions

View File

@@ -368,37 +368,37 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
out << "#define TEXTURE_DECLS ";
if (info.m_hasPatternTex1)
fmt::print(out, fmt("Texture2D patternTex1 : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D patternTex1 : register(t{});"), nextTex++);
if (info.m_hasPatternTex2)
fmt::print(out, fmt("Texture2D patternTex2 : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D patternTex2 : register(t{});"), nextTex++);
if (info.m_hasColorTex)
fmt::print(out, fmt("Texture2D colorTex : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D colorTex : register(t{});"), nextTex++);
if (info.m_hasBumpMap)
fmt::print(out, fmt("Texture2D bumpMap : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D bumpMap : register(t{});"), nextTex++);
if (info.m_hasEnvMap)
fmt::print(out, fmt("Texture2D envMap : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D envMap : register(t{});"), nextTex++);
if (info.m_hasEnvBumpMap)
fmt::print(out, fmt("Texture2D envBumpMap : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D envBumpMap : register(t{});"), nextTex++);
if (info.m_hasLightmap)
fmt::print(out, fmt("Texture2D lightMap : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D lightMap : register(t{});"), nextTex++);
out << '\n';
out << "#define ADDITIONAL_TCGS ";
if (info.m_hasBumpMap) {
bumpMapUv = nextTCG;
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[0], pos).xy;"), nextTCG++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[0], pos).xy;"), nextTCG++);
}
if (info.m_hasEnvBumpMap) {
envBumpMapUv = nextTCG;
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
}
if (info.m_hasEnvMap) {
envMapUv = nextTCG;
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
}
if (info.m_hasLightmap) {
lightmapUv = nextTCG;
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
}
out << '\n';
@@ -408,7 +408,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
case EFluidType::PhazonFluid:
case EFluidType::Four:
if (info.m_hasLightmap) {
fmt::print(out, fmt("float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[{}]);"), lightmapUv);
fmt::print(out, FMT_STRING("float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[{}]);"), lightmapUv);
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
// Output reg 2
@@ -453,7 +453,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap) {
// Make previous stage indirect, mtx0
fmt::print(out, fmt(
fmt::print(out, FMT_STRING(
"float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[{}]).ra - float2(0.5, 0.5)) * "
"float2(fog.indScale, -fog.indScale);"),
envBumpMapUv);
@@ -467,11 +467,11 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
// Make previous stage indirect, mtx0
if (info.m_hasColorTex)
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;";
fmt::print(out, fmt(
fmt::print(out, FMT_STRING(
"float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[{}]).ra - float2(0.5, 0.5)) * "
"float2(fog.indScale, -fog.indScale);"),
envBumpMapUv);
fmt::print(out, fmt("colorOut = lerp(colorOut, envMap.Sample(samp, indUvs + vtf.uvs[{}]), kColor1);"), envMapUv);
fmt::print(out, FMT_STRING("colorOut = lerp(colorOut, envMap.Sample(samp, indUvs + vtf.uvs[{}]), kColor1);"), envMapUv);
} else if (info.m_hasColorTex) {
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;";
}
@@ -480,7 +480,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
case EFluidType::PoisonWater:
if (info.m_hasLightmap) {
fmt::print(out, fmt("float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[{}]);"), lightmapUv);
fmt::print(out, FMT_STRING("float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[{}]);"), lightmapUv);
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
// Output reg 2
@@ -526,7 +526,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
if (info.m_hasColorTex) {
if (info.m_hasEnvBumpMap) {
// Make previous stage indirect, mtx0
fmt::print(out, fmt(
fmt::print(out, FMT_STRING(
"float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[{}]).ra - float2(0.5, 0.5)) * "
"float2(fog.indScale, -fog.indScale);"),
envBumpMapUv);
@@ -580,7 +580,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
"float3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;"
"float lx = dot(vtf.mvTangent.xyz, lightVec);"
"float ly = dot(vtf.mvBinorm.xyz, lightVec);";
fmt::print(out, fmt(
fmt::print(out, FMT_STRING(
"float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[{}]) + float4(0.5);"
"float4 emboss2 = bumpMap.Sample(samp, vtf.uvs[{}] + float2(lx, ly));"),
bumpMapUv, bumpMapUv);
@@ -628,7 +628,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
// 3: bumpMapTCG, bumpMap, NULL
// ZERO, TEX, PREV, ZERO
// Output reg prev, scale 2
fmt::print(out, fmt("float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[{}]) + float4(0.5);"), bumpMapUv);
fmt::print(out, FMT_STRING("float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[{}]) + float4(0.5);"), bumpMapUv);
out << "colorOut *= emboss1 * float4(2.0);";
}
@@ -648,13 +648,13 @@ static void _BuildAdditionalTCGs(std::stringstream& out, const SFluidPlaneShader
out << "#define ADDITIONAL_TCGS ";
if (info.m_hasBumpMap)
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[0], pos).xy;"), nextTCG++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[0], pos).xy;"), nextTCG++);
if (info.m_hasEnvBumpMap)
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
if (info.m_hasEnvMap)
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
if (info.m_hasLightmap)
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG, nextMtx);
fmt::print(out, FMT_STRING("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG, nextMtx);
out << '\n';
}
@@ -727,11 +727,11 @@ static std::string _BuildFS(const SFluidPlaneDoorShaderInfo& info) {
out << "#define TEXTURE_DECLS ";
if (info.m_hasPatternTex1)
fmt::print(out, fmt("Texture2D patternTex1 : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D patternTex1 : register(t{});"), nextTex++);
if (info.m_hasPatternTex2)
fmt::print(out, fmt("Texture2D patternTex2 : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D patternTex2 : register(t{});"), nextTex++);
if (info.m_hasColorTex)
fmt::print(out, fmt("Texture2D colorTex : register(t{});"), nextTex++);
fmt::print(out, FMT_STRING("Texture2D colorTex : register(t{});"), nextTex++);
out << '\n';
// Tex0 * kColor0 * Tex1 + Tex2