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Implement CPlasmaProjectile
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@@ -30,7 +30,7 @@ protected:
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std::experimental::optional<TLockedToken<CGenDescription>> x158_visorParticle;
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u16 x168_visorSfx;
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CProjectileWeapon x170_projectile;
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zeus::CVector3f x298_lastOrigin;
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zeus::CVector3f x298_previousPos;
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float x2a4_projExtent;
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float x2a8_homingDt = 0.03f;
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double x2b0_targetHomingTime = 0.0;
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@@ -83,6 +83,6 @@ public:
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zeus::CAABox GetProjectileBounds() const;
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
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TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
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zeus::CVector3f GetPreviousPos() const { return x298_lastOrigin; }
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zeus::CVector3f GetPreviousPos() const { return x298_previousPos; }
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};
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} // namespace urde
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