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HLSL lighting shaders
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@@ -89,7 +89,6 @@ private:
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/* urde addition: boo! */
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boo::GraphicsDataToken m_gfxToken;
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std::unique_ptr<u8[]> m_uniformData;
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size_t m_uniformDataSize = 0;
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boo::IGraphicsBufferD* m_uniformBuffer = nullptr;
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std::vector<std::vector<boo::IShaderDataBinding*>> m_shaderDataBindings;
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