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Work on CStateManager rendering functions

This commit is contained in:
Jack Andersen
2017-03-02 21:18:12 -10:00
parent 39040b5ab3
commit 5c884fec0c
28 changed files with 326 additions and 93 deletions

View File

@@ -28,7 +28,7 @@ CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCamera
{
CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f);
sAspect = float(gViewport.x8_width / gViewport.xc_height);
sAspect = float(g_Viewport.x8_width / g_Viewport.xc_height);
sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
}