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Work on CStateManager rendering functions

This commit is contained in:
Jack Andersen
2017-03-02 21:18:12 -10:00
parent 39040b5ab3
commit 5c884fec0c
28 changed files with 326 additions and 93 deletions

View File

@@ -573,4 +573,12 @@ void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGame
if (occlusionState == CGameArea::EOcclusionState::NotOccluded)
area->SetOcclusionState(CGameArea::EOcclusionState::NotOccluded);
}
void CWorld::PreRender()
{
for (CGameArea* head = x4c_chainHeads[3] ; head != skGlobalNonConstEnd ; head = head->x130_next)
{
head->PreRender();
}
}
}