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Work on CStateManager rendering functions
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@@ -184,6 +184,8 @@ public:
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static void PropogateAreaChain(CGameArea::EOcclusionState, CGameArea*, CWorld*);
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static const CGameArea* GetAliveAreasEnd() { return skGlobalEnd; }
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static CGameArea* AliveAreasEnd() { return skGlobalNonConstEnd; }
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void PreRender();
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};
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struct CWorldLayers
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