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CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to greatly shorten some type definitions.
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@@ -17,8 +17,7 @@ CFluidPlaneGPU::CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAsse
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m_tessellation = true;
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}
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void CFluidPlaneGPU::RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv,
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void CFluidPlaneGPU::RenderStripWithRipples(float curY, const Heights& heights, const Flags& flags, int startYDiv,
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const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) {
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