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Add triangle flip bit for collision geometry
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@@ -12,8 +12,8 @@ CCollisionSurface::CCollisionSurface(const zeus::CVector3f& a, const zeus::CVect
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zeus::CVector3f CCollisionSurface::GetNormal() const
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{
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zeus::CVector3f v1 = xc_b.cross(x0_a);
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return zeus::CUnitVector3f({v1.y, v1.z, v1.x}, true);
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zeus::CVector3f v1 = (xc_b - x0_a).cross(x18_c - x0_a);
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return zeus::CUnitVector3f(v1, true);
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}
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zeus::CPlane CCollisionSurface::GetPlane() const
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