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Minor fixes in CGameState and CScriptEffect
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@@ -99,7 +99,7 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data) {
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ret.x20_hardMode = stream.ReadEncoded(1);
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stream.ReadEncoded(1);
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CAssetId origMLVL = stream.ReadEncoded(32);
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CAssetId origMLVL = u32(stream.ReadEncoded(32));
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ret.x8_mlvlId = g_ResFactory->TranslateOriginalToNew(origMLVL);
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BitsToDouble conv;
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@@ -146,7 +146,7 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx) : x20c_saveFileIdx
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x228_24_hardMode = stream.ReadEncoded(1);
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x228_25_initPowerupsAtFirstSpawn = stream.ReadEncoded(1);
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x84_mlvlId = g_ResFactory->TranslateOriginalToNew(stream.ReadEncoded(32));
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x84_mlvlId = g_ResFactory->TranslateOriginalToNew(u32(stream.ReadEncoded(32)));
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MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
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BitsToDouble conv;
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