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Initial cook tool update
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@@ -11,11 +11,11 @@ namespace Retro
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struct SpecBase : HECL::Database::IDataSpec
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{
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bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
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void doExtract(const ExtractPassInfo& info, FExtractProgress progress);
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bool canExtract(const ExtractPassInfo& info, std::list<ExtractReport>& reps);
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void doExtract(const ExtractPassInfo& info, FProgress progress);
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bool canCook(const CookTaskInfo& info);
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void doCook(const CookTaskInfo& info);
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bool canCook(const HECL::ProjectPath& path);
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void doCook(const HECL::ProjectPath& path, const HECL::ProjectPath& cookedPath);
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bool canPackage(const PackagePassInfo& info);
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void gatherDependencies(const PackagePassInfo& info,
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@@ -25,31 +25,17 @@ struct SpecBase : HECL::Database::IDataSpec
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virtual bool checkStandaloneID(const char* id) const=0;
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virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc,
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const HECL::SystemString& regstr,
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const std::vector<HECL::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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const std::list<HECL::SystemString>& args,
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std::list<ExtractReport>& reps)=0;
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virtual bool checkFromTrilogyDisc(NOD::DiscBase& disc,
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const HECL::SystemString& regstr,
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const std::vector<HECL::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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const std::list<HECL::SystemString>& args,
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std::list<ExtractReport>& reps)=0;
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virtual bool extractFromDisc(NOD::DiscBase& disc, bool force,
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FExtractProgress progress)=0;
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FProgress progress)=0;
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virtual bool checkFromProject()=0;
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virtual bool readFromProject()=0;
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virtual bool visitGameObjects(std::function<bool(const HECL::Database::ObjectBase&)>)=0;
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struct ILevelSpec
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{
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virtual bool visitLevelObjects(std::function<bool(const HECL::Database::ObjectBase&)>)=0;
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struct IAreaSpec
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{
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virtual bool visitAreaObjects(std::function<bool(const HECL::Database::ObjectBase&)>)=0;
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};
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virtual bool visitAreas(std::function<bool(const IAreaSpec&)>)=0;
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};
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virtual bool visitLevels(std::function<bool(const ILevelSpec&)>)=0;
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inline const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
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const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
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SpecBase(HECL::Database::Project& project)
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: m_project(project),
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