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Add About window & debug overlays
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@@ -17,6 +17,8 @@ public:
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std::vector<unsigned long> m_charCodes{};
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bool m_mouseIn = true;
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} Input;
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static ImFont* fontNormal;
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static ImFont* fontLarge;
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static void Initialize(boo::IGraphicsDataFactory* factory, boo::IWindow* window, float scale);
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static void Shutdown();
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@@ -26,7 +28,7 @@ public:
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static void Draw(boo::IGraphicsCommandQueue* gfxQ);
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private:
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx);
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static void BuildShaderDataBindings(boo::IGraphicsDataFactory::Context& ctx);
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};
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struct ImGuiWindowCallback : boo::IWindowCallback {
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