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https://github.com/AxioDL/metaforce.git
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Windows sync fixes for API changes
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@@ -7,6 +7,7 @@
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#include <regex>
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#include <unordered_map>
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#include <set>
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#include <bitset>
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using namespace std::literals;
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@@ -238,24 +239,24 @@ bool Compiler::includeFile(SystemStringView file, std::string& out, int depth)
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{
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if (depth > 32)
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{
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Log.report(logvisor::Error, _S("Too many levels of includes (>32) at '%s'"), file.data());
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Log.report(logvisor::Error, _SYS_STR("Too many levels of includes (>32) at '%s'"), file.data());
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return false;
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}
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const std::string* data = getFileContents(file);
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if (!data)
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{
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Log.report(logvisor::Error, _S("Unable to access '%s'"), file.data());
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Log.report(logvisor::Error, _SYS_STR("Unable to access '%s'"), file.data());
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return false;
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}
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const std::string& sdata = *data;
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SystemString directory;
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auto slashPos = file.find_last_of("/\\");
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auto slashPos = file.find_last_of(_SYS_STR("/\\"));
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if (slashPos != SystemString::npos)
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directory = SystemString(file.begin(), file.begin() + slashPos);
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else
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directory = _S(".");
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directory = _SYS_STR(".");
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auto begin = sdata.cbegin();
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auto end = sdata.cend();
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@@ -274,13 +275,13 @@ bool Compiler::includeFile(SystemStringView file, std::string& out, int depth)
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std::string path = subMatch[1].str();
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if (path.empty())
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{
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Log.report(logvisor::Error, _S("Empty path provided to include in '%s'"), file.data());
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Log.report(logvisor::Error, _SYS_STR("Empty path provided to include in '%s'"), file.data());
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return false;
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}
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hecl::SystemString pathStr(hecl::SystemStringConv(path).sys_str());
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if (!hecl::IsAbsolute(pathStr))
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pathStr = directory + _S('/') + pathStr;
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pathStr = directory + _SYS_STR('/') + pathStr;
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if (!includeFile(pathStr, out, depth + 1))
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return false;
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}
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@@ -871,58 +872,15 @@ bool Compiler::compileFile(SystemStringView file, std::string_view baseName, std
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}
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out.first += "\n";
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out.first += "#define OPENGL_STAGES_";
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out.first += "#define STAGES_";
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out.first += baseName;
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out.first += "(P, S)";
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for (const auto& shader : shaderStageUses)
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{
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out.first += " \\\n";
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out.first += "STAGE_SPECIALIZATIONS(::StageObject_";
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out.first += "::StageObject_";
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out.first += shader.first;
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out.first += ", hecl::PlatformType::OpenGL)";
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}
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out.first += "\n";
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out.first += "#define VULKAN_STAGES_";
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out.first += baseName;
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for (const auto& shader : shaderStageUses)
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{
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out.first += " \\\n";
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out.first += "STAGE_SPECIALIZATIONS(::StageObject_";
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out.first += shader.first;
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out.first += ", hecl::PlatformType::Vulkan)";
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}
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out.first += "\n";
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out.first += "#define D3D11_STAGES_";
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out.first += baseName;
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for (const auto& shader : shaderStageUses)
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{
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out.first += " \\\n";
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out.first += "STAGE_SPECIALIZATIONS(::StageObject_";
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out.first += shader.first;
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out.first += ", hecl::PlatformType::D3D11)";
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}
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out.first += "\n";
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out.first += "#define METAL_STAGES_";
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out.first += baseName;
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for (const auto& shader : shaderStageUses)
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{
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out.first += " \\\n";
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out.first += "STAGE_SPECIALIZATIONS(::StageObject_";
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out.first += shader.first;
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out.first += ", hecl::PlatformType::Metal)";
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}
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out.first += "\n";
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out.first += "#define NX_STAGES_";
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out.first += baseName;
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for (const auto& shader : shaderStageUses)
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{
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out.first += " \\\n";
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out.first += "STAGE_SPECIALIZATIONS(::StageObject_";
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out.first += shader.first;
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out.first += ", hecl::PlatformType::NX)";
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out.first += "<P, S>,";
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}
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out.first += "\n";
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