mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 11:07:44 +00:00
Refactor for boo upgrades
This commit is contained in:
@@ -361,8 +361,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
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2, STD_BLOCKNAMES,
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boo::BlendFactor(m_backend.m_blendSrc),
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boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(), tag.getDepthTest(),
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tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None,
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tag.getDepthWrite(), true, false,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!objOut)
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -401,7 +401,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
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texMapEnd, STD_TEXNAMES,
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2, STD_BLOCKNAMES,
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blendSrc, blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None,
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tag.getDepthWrite(), true, false,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -442,15 +443,37 @@ struct GLSLBackendFactory : IShaderBackendFactory
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slot.lighting, slot.post, slot.texCount, slot.texs));
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cachedSz += sources.back().first.size() + 1;
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cachedSz += sources.back().second.size() + 1;
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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}
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boo::IShaderPipeline* ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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newShaderPipeline(sources.back().first.c_str(), sources.back().second.c_str(),
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8, STD_TEXNAMES, bc, bn,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(),
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tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(), !slot.noColorWrite, !slot.noAlphaWrite,
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slot.frontfaceCull ? boo::CullMode::Frontface :
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None));
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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@@ -503,14 +526,36 @@ struct GLSLBackendFactory : IShaderBackendFactory
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if (r.hasError())
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return false;
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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}
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boo::IShaderPipeline* ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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8, STD_TEXNAMES, bc, bn,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(), !slot.noColorWrite, !slot.noAlphaWrite,
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slot.frontfaceCull ? boo::CullMode::Frontface :
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None));
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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@@ -681,7 +726,8 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ?
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m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest(), slot.noDepthWrite ? false : tag.getDepthWrite(),
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!slot.noColorWrite, !slot.noAlphaWrite,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -772,7 +818,8 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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tag.newVertexFormat(ctx),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest(), slot.noDepthWrite ? false : tag.getDepthWrite(),
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!slot.noColorWrite, !slot.noAlphaWrite,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -451,6 +451,28 @@ struct HLSLBackendFactory : IShaderBackendFactory
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slot.lighting, slot.post, slot.texCount, slot.texs);
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pipeBlobs.emplace_back();
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Blobs& thisPipeBlobs = pipeBlobs.back();
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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}
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boo::IShaderPipeline* ret =
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static_cast<boo::ID3DDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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@@ -458,9 +480,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.newVertexFormat(ctx),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(),
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slot.frontfaceCull ? boo::CullMode::Frontface :
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None));
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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if (thisPipeBlobs.vert)
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@@ -549,6 +571,27 @@ struct HLSLBackendFactory : IShaderBackendFactory
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if (r.hasError())
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return false;
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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}
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boo::IShaderPipeline* ret =
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static_cast<boo::ID3DDataFactory::Context&>(ctx).
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newShaderPipeline(nullptr, nullptr,
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@@ -556,9 +599,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.newVertexFormat(ctx),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(),
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slot.frontfaceCull ? boo::CullMode::Frontface :
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None));
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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@@ -66,7 +66,7 @@ std::string Metal::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) c
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if (w)
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{
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for (unsigned i=0 ; i<w ; ++i, ++idx)
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retval += hecl::Format(" float4 weightIn%u [[ attribute(%u) ]];\n", i, idx);
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retval += hecl::Format(" float4 weightIn%u [[ attribute(%u) ]];\n", i, idx);
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}
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return retval + "};\n";
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@@ -407,7 +407,7 @@ struct MetalBackendFactory : IShaderBackendFactory
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boo::BlendFactor(m_backend.m_blendSrc),
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boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None, tag.getDepthWrite(), true, true,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!objOut)
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -444,7 +444,7 @@ struct MetalBackendFactory : IShaderBackendFactory
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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tag.newVertexFormat(ctx), m_rtHint,
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blendSrc, blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None, tag.getDepthWrite(), true, true,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -476,15 +476,38 @@ struct MetalBackendFactory : IShaderBackendFactory
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slot.lighting, slot.post, slot.texCount, slot.texs));
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cachedSz += sources.back().first.size() + 1;
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cachedSz += sources.back().second.size() + 1;
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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}
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boo::IShaderPipeline* ret =
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(sources.back().first.c_str(), sources.back().second.c_str(),
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tag.newVertexFormat(ctx), m_rtHint,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(),
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!slot.noColorWrite, !slot.noAlphaWrite,
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slot.frontfaceCull ? boo::CullMode::Frontface :
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None));
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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@@ -528,15 +551,37 @@ struct MetalBackendFactory : IShaderBackendFactory
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if (r.hasError())
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return false;
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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}
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boo::IShaderPipeline* ret =
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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tag.newVertexFormat(ctx), m_rtHint,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(),
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!slot.noColorWrite, !slot.noAlphaWrite,
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slot.frontfaceCull ? boo::CullMode::Frontface :
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None));
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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