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Initial CPlayerState RE
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@@ -4,7 +4,7 @@
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namespace urde
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{
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CGameState::CGameState(CInputStream& stream)
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CGameState::CGameState(CBitStreamReader& stream)
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: m_stateFlag(stream.readUint32Big()), m_playerState(stream), m_gameTime(stream.readFloatBig())
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{}
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