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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 11:47:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -5,40 +5,37 @@
#include "zeus/CQuaternion.hpp"
#include "hecl/hecl.hpp"
namespace DataSpec::DNAANIM
{
namespace DataSpec::DNAANIM {
/** One-shot process to invert CINF armature into connected rig,
* inverting rotations/translations of ANIM data to match */
template <class CINFType>
class RigInverter
{
class RigInverter {
public:
struct Bone
{
const typename CINFType::Bone& m_origBone;
zeus::CMatrix3f m_inverter;
zeus::CMatrix3f m_restorer;
zeus::CVector3f m_tail;
zeus::CVector3f m_parentDelta;
Bone(const CINFType& cinf, const typename CINFType::Bone& origBone);
};
struct Bone {
const typename CINFType::Bone& m_origBone;
zeus::CMatrix3f m_inverter;
zeus::CMatrix3f m_restorer;
zeus::CVector3f m_tail;
zeus::CVector3f m_parentDelta;
Bone(const CINFType& cinf, const typename CINFType::Bone& origBone);
};
private:
const CINFType& m_cinf;
std::vector<Bone> m_bones;
const CINFType& m_cinf;
std::vector<Bone> m_bones;
public:
RigInverter(const CINFType& cinf);
RigInverter(const CINFType& cinf,
const std::unordered_map<std::string, hecl::blender::Matrix3f>& matrices);
const CINFType& getCINF() const {return m_cinf;}
const std::vector<Bone>& getBones() const {return m_bones;}
RigInverter(const CINFType& cinf);
RigInverter(const CINFType& cinf, const std::unordered_map<std::string, hecl::blender::Matrix3f>& matrices);
const CINFType& getCINF() const { return m_cinf; }
const std::vector<Bone>& getBones() const { return m_bones; }
zeus::CQuaternion invertRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f invertPosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
zeus::CQuaternion invertRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f invertPosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
zeus::CQuaternion restoreRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f restorePosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
zeus::CQuaternion restoreRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f restorePosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
};
}
} // namespace DataSpec::DNAANIM