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New code style refactor
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@@ -3,72 +3,70 @@
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#include "ITweak.hpp"
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#include "zeus/CAABox.hpp"
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namespace DataSpec
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{
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namespace DataSpec {
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/* Same as CDamageInfo */
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struct SShotParam : BigDNA
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{
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AT_DECL_DNA_YAML
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Value<atInt32> weaponType = -1;
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bool charged : 1;
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bool combo : 1;
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bool instaKill : 1;
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Value<float> damage = 0.f;
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Value<float> radiusDamage = 0.f;
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Value<float> radius = 0.f;
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Value<float> knockback = 0.f;
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bool noImmunity : 1;
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SShotParam() { charged = false; combo = false; instaKill = false; noImmunity = false; }
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struct SShotParam : BigDNA {
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AT_DECL_DNA_YAML
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Value<atInt32> weaponType = -1;
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bool charged : 1;
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bool combo : 1;
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bool instaKill : 1;
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Value<float> damage = 0.f;
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Value<float> radiusDamage = 0.f;
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Value<float> radius = 0.f;
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Value<float> knockback = 0.f;
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bool noImmunity : 1;
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SShotParam() {
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charged = false;
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combo = false;
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instaKill = false;
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noImmunity = false;
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}
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};
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struct SComboShotParam : SShotParam
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{
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AT_DECL_DNA_YAML
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SComboShotParam() { combo = true; }
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struct SComboShotParam : SShotParam {
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AT_DECL_DNA_YAML
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SComboShotParam() { combo = true; }
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};
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struct SChargedShotParam : SShotParam
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{
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AT_DECL_DNA_YAML
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SChargedShotParam() { charged = true; }
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struct SChargedShotParam : SShotParam {
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AT_DECL_DNA_YAML
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SChargedShotParam() { charged = true; }
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};
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struct SWeaponInfo : BigDNA
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{
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AT_DECL_DNA_YAML
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Value<float> x0_coolDown = 0.1f;
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SShotParam x4_normal;
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SChargedShotParam x20_charged;
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struct SWeaponInfo : BigDNA {
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AT_DECL_DNA_YAML
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Value<float> x0_coolDown = 0.1f;
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SShotParam x4_normal;
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SChargedShotParam x20_charged;
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};
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struct ITweakPlayerGun : ITweak
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{
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AT_DECL_DNA_YAML
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virtual float GetUpLookAngle() const = 0;
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virtual float GetDownLookAngle() const = 0;
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virtual float GetVerticalSpread() const = 0;
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virtual float GetHorizontalSpread() const = 0;
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virtual float GetHighVerticalSpread() const = 0;
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virtual float GetHighHorizontalSpread() const = 0;
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virtual float GetLowVerticalSpread() const = 0;
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virtual float GetLowHorizontalSpread() const = 0;
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virtual float GetAimVerticalSpeed() const = 0; // x24
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virtual float GetAimHorizontalSpeed() const = 0; // x28
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virtual float GetBombFuseTime() const = 0; // x2c
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virtual float GetBombDropDelayTime() const = 0; // x30
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virtual float GetHoloHoldTime() const = 0; // x34
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virtual float GetGunTransformTime() const = 0; // x38
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virtual float GetGunHolsterTime() const = 0;
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virtual float GetGunNotFiringTime() const = 0;
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virtual float GetFixedVerticalAim() const = 0;
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virtual float GetGunExtendDistance() const = 0;
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virtual const zeus::CVector3f& GetGunPosition() const = 0;
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virtual const zeus::CVector3f& GetGrapplingArmPosition() const = 0;
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virtual float GetRichochetDamage(atUint32) const = 0;
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virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
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virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
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virtual const SShotParam& GetBombInfo() const=0;
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virtual const SShotParam& GetPowerBombInfo() const=0;
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struct ITweakPlayerGun : ITweak {
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AT_DECL_DNA_YAML
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virtual float GetUpLookAngle() const = 0;
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virtual float GetDownLookAngle() const = 0;
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virtual float GetVerticalSpread() const = 0;
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virtual float GetHorizontalSpread() const = 0;
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virtual float GetHighVerticalSpread() const = 0;
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virtual float GetHighHorizontalSpread() const = 0;
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virtual float GetLowVerticalSpread() const = 0;
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virtual float GetLowHorizontalSpread() const = 0;
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virtual float GetAimVerticalSpeed() const = 0; // x24
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virtual float GetAimHorizontalSpeed() const = 0; // x28
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virtual float GetBombFuseTime() const = 0; // x2c
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virtual float GetBombDropDelayTime() const = 0; // x30
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virtual float GetHoloHoldTime() const = 0; // x34
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virtual float GetGunTransformTime() const = 0; // x38
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virtual float GetGunHolsterTime() const = 0;
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virtual float GetGunNotFiringTime() const = 0;
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virtual float GetFixedVerticalAim() const = 0;
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virtual float GetGunExtendDistance() const = 0;
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virtual const zeus::CVector3f& GetGunPosition() const = 0;
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virtual const zeus::CVector3f& GetGrapplingArmPosition() const = 0;
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virtual float GetRichochetDamage(atUint32) const = 0;
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virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
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virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
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virtual const SShotParam& GetBombInfo() const = 0;
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virtual const SShotParam& GetPowerBombInfo() const = 0;
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};
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}
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} // namespace DataSpec
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