mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 15:47:46 +00:00
New code style refactor
This commit is contained in:
@@ -3,67 +3,56 @@
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace DataSpec::DNAMP1
|
||||
{
|
||||
struct Actor : IScriptObject
|
||||
{
|
||||
AT_DECL_DNA_YAML
|
||||
AT_DECL_DNAV
|
||||
String<-1> name SO_NAME_SPECPROP();
|
||||
Value<atVec3f> location SO_LOCATION_SPECPROP();
|
||||
Value<atVec3f> orientation SO_ORIENTATION_SPECPROP();
|
||||
Value<atVec3f> scale SO_SCALE_SPECPROP();
|
||||
Value<atVec3f> collisionExtent SO_COLLISION_EXTENT_SPECPROP();
|
||||
Value<atVec3f> collisionOffset SO_COLLISION_OFFSET_SPECPROP();
|
||||
Value<float> mass;
|
||||
Value<float> zMomentum;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
UniqueID32 model;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> looping;
|
||||
Value<bool> snow;
|
||||
Value<bool> solid;
|
||||
Value<bool> cameraPassthrough;
|
||||
Value<bool> active;
|
||||
Value<atUint32> shaderIdx;
|
||||
Value<float> xrayAlpha;
|
||||
Value<bool> noThermalHotZ;
|
||||
Value<bool> castsShadow;
|
||||
Value<bool> scaleAdvancementDelta;
|
||||
Value<bool> materialFlag54;
|
||||
namespace DataSpec::DNAMP1 {
|
||||
struct Actor : IScriptObject {
|
||||
AT_DECL_DNA_YAML
|
||||
AT_DECL_DNAV
|
||||
String<-1> name SO_NAME_SPECPROP();
|
||||
Value<atVec3f> location SO_LOCATION_SPECPROP();
|
||||
Value<atVec3f> orientation SO_ORIENTATION_SPECPROP();
|
||||
Value<atVec3f> scale SO_SCALE_SPECPROP();
|
||||
Value<atVec3f> collisionExtent SO_COLLISION_EXTENT_SPECPROP();
|
||||
Value<atVec3f> collisionOffset SO_COLLISION_OFFSET_SPECPROP();
|
||||
Value<float> mass;
|
||||
Value<float> zMomentum;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
UniqueID32 model;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> looping;
|
||||
Value<bool> snow;
|
||||
Value<bool> solid;
|
||||
Value<bool> cameraPassthrough;
|
||||
Value<bool> active;
|
||||
Value<atUint32> shaderIdx;
|
||||
Value<float> xrayAlpha;
|
||||
Value<bool> noThermalHotZ;
|
||||
Value<bool> castsShadow;
|
||||
Value<bool> scaleAdvancementDelta;
|
||||
Value<bool> materialFlag54;
|
||||
|
||||
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const
|
||||
{
|
||||
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
|
||||
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
|
||||
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
|
||||
}
|
||||
|
||||
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
|
||||
if (model) {
|
||||
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
|
||||
ent->name = name + "_model";
|
||||
}
|
||||
animationParameters.nameANCS(pakRouter, name + "_animp");
|
||||
actorParameters.nameIDs(pakRouter, name + "_actp");
|
||||
}
|
||||
|
||||
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
|
||||
{
|
||||
if (model)
|
||||
{
|
||||
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
|
||||
ent->name = name + "_model";
|
||||
}
|
||||
animationParameters.nameANCS(pakRouter, name + "_animp");
|
||||
actorParameters.nameIDs(pakRouter, name + "_actp");
|
||||
}
|
||||
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
|
||||
g_curSpec->flattenDependencies(model, pathsOut);
|
||||
animationParameters.depANCS(pathsOut);
|
||||
actorParameters.depIDs(pathsOut, lazyOut);
|
||||
}
|
||||
|
||||
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
|
||||
std::vector<hecl::ProjectPath>& lazyOut) const
|
||||
{
|
||||
g_curSpec->flattenDependencies(model, pathsOut);
|
||||
animationParameters.depANCS(pathsOut);
|
||||
actorParameters.depIDs(pathsOut, lazyOut);
|
||||
}
|
||||
void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
|
||||
|
||||
void gatherScans(std::vector<Scan>& scansOut) const
|
||||
{
|
||||
actorParameters.scanIDs(scansOut);
|
||||
}
|
||||
|
||||
zeus::CAABox getVISIAABB(hecl::blender::Token& btok) const;
|
||||
zeus::CAABox getVISIAABB(hecl::blender::Token& btok) const;
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace DataSpec::DNAMP1
|
||||
|
||||
Reference in New Issue
Block a user