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New code style refactor
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@@ -4,34 +4,24 @@
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
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struct AreaAttributes : IScriptObject
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{
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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enum class EWeatherType : atUint32
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{
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None,
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Snow,
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Rain
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};
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namespace DataSpec::DNAMP1 {
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struct AreaAttributes : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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enum class EWeatherType : atUint32 { None, Snow, Rain };
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Value<atUint32> unknown1;
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Value<bool> skyboxEnabled;
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Value<EWeatherType> weather;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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UniqueID32 skybox;
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Value<atUint32> unknown6;
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Value<atUint32> unknown1;
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Value<bool> skyboxEnabled;
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Value<EWeatherType> weather;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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UniqueID32 skybox;
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Value<atUint32> unknown6;
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
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std::vector<hecl::ProjectPath>& lazyOut) const
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{
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g_curSpec->flattenDependencies(skybox, pathsOut);
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(skybox, pathsOut);
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}
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};
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}
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} // namespace DataSpec::DNAMP1
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