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New code style refactor
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@@ -4,66 +4,60 @@
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
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struct CameraHint : IScriptObject
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{
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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namespace DataSpec::DNAMP1 {
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struct CameraHint : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> active;
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Value<atUint32> priority;
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Value<atUint32> behaviour;
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struct CameraHintParameters : BigDNA {
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AT_DECL_DNA
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Value<atUint32> propertyCount;
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Value<bool> calculateCamPos; // 0x1
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Value<bool> chaseAllowed; // 0x2
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Value<bool> boostAllowed; // 0x4
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Value<bool> obscureAvoidance; // 0x8
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Value<bool> volumeCollider; // 0x10
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Value<bool> applyImmediately; // 0x20
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Value<bool> lookAtBall; // 0x40
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Value<bool> hintDistanceSelection; // 0x80
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Value<bool> hintDistanceSelfPos; // 0x100
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Value<bool> controlInterpolation; // 0x200
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Value<bool> sinusoidalInterpolation; // 0x400
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Value<bool> sinusoidalInterpolationHintless; // 0x800
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Value<bool> clampVelocity; // 0x1000
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Value<bool> skipCinematic; // 0x2000
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Value<bool> noElevationInterp; // 0x4000
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Value<bool> directElevation; // 0x8000
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Value<bool> overrideLookDir; // 0x10000
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Value<bool> noElevationVelClamp; // 0x20000
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Value<bool> calculateTransformFromPrevCam; // 0x40000
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Value<bool> noSpline; // 0x80000
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Value<bool> unknown21; // 0x100000
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Value<bool> unknown22; // 0x200000
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} cameraHintParameters;
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struct BoolFloat : BigDNA {
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AT_DECL_DNA
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Value<bool> active;
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Value<atUint32> priority;
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Value<atUint32> behaviour;
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struct CameraHintParameters : BigDNA
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{
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AT_DECL_DNA
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Value<atUint32> propertyCount;
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Value<bool> calculateCamPos; // 0x1
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Value<bool> chaseAllowed; // 0x2
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Value<bool> boostAllowed; // 0x4
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Value<bool> obscureAvoidance; // 0x8
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Value<bool> volumeCollider; // 0x10
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Value<bool> applyImmediately; // 0x20
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Value<bool> lookAtBall; // 0x40
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Value<bool> hintDistanceSelection; // 0x80
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Value<bool> hintDistanceSelfPos; // 0x100
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Value<bool> controlInterpolation; // 0x200
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Value<bool> sinusoidalInterpolation; // 0x400
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Value<bool> sinusoidalInterpolationHintless; // 0x800
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Value<bool> clampVelocity; // 0x1000
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Value<bool> skipCinematic; // 0x2000
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Value<bool> noElevationInterp; // 0x4000
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Value<bool> directElevation; // 0x8000
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Value<bool> overrideLookDir; // 0x10000
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Value<bool> noElevationVelClamp; // 0x20000
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Value<bool> calculateTransformFromPrevCam; // 0x40000
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Value<bool> noSpline; // 0x80000
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Value<bool> unknown21; // 0x100000
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Value<bool> unknown22; // 0x200000
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} cameraHintParameters;
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struct BoolFloat : BigDNA
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{
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AT_DECL_DNA
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Value<bool> active;
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Value<float> value;
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} minDist, maxDist, backwardsDist; // 0x400000, 0x800000, 0x1000000
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struct BoolVec3f : BigDNA
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{
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AT_DECL_DNA
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Value<bool> active;
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Value<atVec3f> value;
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} lookAtOffset, chaseLookAtOffset; // 0x2000000, 0x4000000
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Value<atVec3f> ballToCam;
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BoolFloat fov, attitudeRange, azimuthRange, anglePerSecond; // 0x8000000, 0x10000000, 0x20000000, 0x40000000
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Value<float> clampVelRange;
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Value<float> clampRotRange;
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BoolFloat elevation; // 0x80000000
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Value<float> interpolateTime;
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Value<float> clampVelTime;
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Value<float> controlInterpDur;
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Value<float> value;
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} minDist, maxDist, backwardsDist; // 0x400000, 0x800000, 0x1000000
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struct BoolVec3f : BigDNA {
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AT_DECL_DNA
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Value<bool> active;
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Value<atVec3f> value;
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} lookAtOffset, chaseLookAtOffset; // 0x2000000, 0x4000000
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Value<atVec3f> ballToCam;
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BoolFloat fov, attitudeRange, azimuthRange, anglePerSecond; // 0x8000000, 0x10000000, 0x20000000, 0x40000000
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Value<float> clampVelRange;
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Value<float> clampRotRange;
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BoolFloat elevation; // 0x80000000
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Value<float> interpolateTime;
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Value<float> clampVelTime;
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Value<float> controlInterpDur;
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};
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}
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} // namespace DataSpec::DNAMP1
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