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New code style refactor
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@@ -4,91 +4,78 @@
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
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struct DebrisExtended : IScriptObject
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{
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<float> linConeAngle;
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Value<float> linMinMag;
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Value<float> linMaxMag;
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Value<float> angMinMag;
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Value<float> angMaxMag;
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Value<float> minDuration;
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Value<float> maxDuration;
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Value<float> colorInT;
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Value<float> colorOutT;
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DNAColor color;
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DNAColor endsColor;
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Value<float> scaleOutT;
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Value<atVec3f> endScale;
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Value<float> restitution;
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Value<float> downwardSpeed;
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Value<atVec3f> localOffset;
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UniqueID32 model;
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ActorParameters actorParameters;
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UniqueID32 particle1;
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Value<atVec3f> particle1Scale;
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Value<bool> particle1GlobalTranslation;
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Value<bool> deferDeleteTillParticle1Done;
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Value<atUint32> particle1Or;
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UniqueID32 particle2;
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Value<atVec3f> particle2Scale;
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Value<bool> particle2GlobalTranslation;
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Value<bool> deferDeleteTillParticle2Done;
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Value<atUint32> particle2Or;
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UniqueID32 particle3;
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Value<atVec3f> particle3Scale;
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Value<atUint32> particle3Or;
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Value<bool> solid;
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Value<bool> dieOnProjectile;
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Value<bool> noBounce;
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Value<bool> active;
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namespace DataSpec::DNAMP1 {
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struct DebrisExtended : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<float> linConeAngle;
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Value<float> linMinMag;
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Value<float> linMaxMag;
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Value<float> angMinMag;
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Value<float> angMaxMag;
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Value<float> minDuration;
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Value<float> maxDuration;
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Value<float> colorInT;
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Value<float> colorOutT;
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DNAColor color;
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DNAColor endsColor;
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Value<float> scaleOutT;
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Value<atVec3f> endScale;
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Value<float> restitution;
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Value<float> downwardSpeed;
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Value<atVec3f> localOffset;
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UniqueID32 model;
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ActorParameters actorParameters;
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UniqueID32 particle1;
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Value<atVec3f> particle1Scale;
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Value<bool> particle1GlobalTranslation;
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Value<bool> deferDeleteTillParticle1Done;
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Value<atUint32> particle1Or;
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UniqueID32 particle2;
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Value<atVec3f> particle2Scale;
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Value<bool> particle2GlobalTranslation;
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Value<bool> deferDeleteTillParticle2Done;
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Value<atUint32> particle2Or;
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UniqueID32 particle3;
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Value<atVec3f> particle3Scale;
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Value<atUint32> particle3Or;
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Value<bool> solid;
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Value<bool> dieOnProjectile;
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Value<bool> noBounce;
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Value<bool> active;
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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{
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if (model)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
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ent->name = name + "_model";
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}
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if (particle1)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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ent->name = name + "_part1";
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}
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if (particle2)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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ent->name = name + "_part2";
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}
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if (particle3)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
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ent->name = name + "_part3";
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}
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actorParameters.nameIDs(pakRouter, name + "_actp");
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (model) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
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ent->name = name + "_model";
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}
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if (particle1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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ent->name = name + "_part1";
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}
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if (particle2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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ent->name = name + "_part2";
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}
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if (particle3) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
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ent->name = name + "_part3";
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}
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
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std::vector<hecl::ProjectPath>& lazyOut) const
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{
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g_curSpec->flattenDependencies(model, pathsOut);
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(particle3, pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(model, pathsOut);
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(particle3, pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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void gatherScans(std::vector<Scan>& scansOut) const
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{
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actorParameters.scanIDs(scansOut);
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}
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void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
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};
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}
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} // namespace DataSpec::DNAMP1
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