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New code style refactor
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@@ -4,34 +4,30 @@
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
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struct PathCamera : IScriptObject
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{
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> active;
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struct CameraParameters : BigDNA
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{
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AT_DECL_DNA
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Value<atUint32> propertyCount;
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Value<bool> closedLoop;
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Value<bool> noFilter;
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Value<bool> tangentOrientation;
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Value<bool> easeDist;
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Value<bool> useHintLookZ;
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Value<bool> clampToClosedDoor;
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} cameraParameters;
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namespace DataSpec::DNAMP1 {
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struct PathCamera : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> active;
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struct CameraParameters : BigDNA {
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AT_DECL_DNA
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Value<atUint32> propertyCount;
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Value<bool> closedLoop;
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Value<bool> noFilter;
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Value<bool> tangentOrientation;
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Value<bool> easeDist;
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Value<bool> useHintLookZ;
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Value<bool> clampToClosedDoor;
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} cameraParameters;
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Value<float> lengthExtent;
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Value<float> filterMag;
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Value<float> filterProportion;
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Value<atUint32> initPos;
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Value<float> minEaseDist;
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Value<float> maxEaseDist;
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Value<float> lengthExtent;
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Value<float> filterMag;
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Value<float> filterProportion;
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Value<atUint32> initPos;
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Value<float> minEaseDist;
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Value<float> maxEaseDist;
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};
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}
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} // namespace DataSpec::DNAMP1
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