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New code style refactor
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@@ -4,38 +4,35 @@
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
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struct RoomAcoustics : IScriptObject
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{
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<bool> active;
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Value<atUint32> volumeScale;
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Value<bool> reverbHiEnable;
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Value<bool> reverbHiTmpDisable;
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Value<float> reverbHiColoration;
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Value<float> reverbHiMix;
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Value<float> reverbHiTime;
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Value<float> reverbHiDamping;
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Value<float> reverbHiPreDelay;
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Value<float> reverbHiCrosstalk;
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Value<bool> chorusEnable;
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Value<float> baseDelay;
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Value<float> variation;
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Value<float> period;
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Value<bool> reverbStdEnable;
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Value<bool> reverbStdTmpDisable;
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Value<float> reverbStdColoration;
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Value<float> reverbStdMix;
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Value<float> reverbStdTime;
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Value<float> reverbStdDamping;
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Value<float> reverbStdPreDelay;
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Value<bool> delayEnable;
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Value<atUint32> delay[3];
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Value<atUint32> feedback[3];
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Value<atUint32> output[3];
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namespace DataSpec::DNAMP1 {
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struct RoomAcoustics : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<bool> active;
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Value<atUint32> volumeScale;
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Value<bool> reverbHiEnable;
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Value<bool> reverbHiTmpDisable;
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Value<float> reverbHiColoration;
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Value<float> reverbHiMix;
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Value<float> reverbHiTime;
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Value<float> reverbHiDamping;
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Value<float> reverbHiPreDelay;
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Value<float> reverbHiCrosstalk;
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Value<bool> chorusEnable;
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Value<float> baseDelay;
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Value<float> variation;
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Value<float> period;
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Value<bool> reverbStdEnable;
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Value<bool> reverbStdTmpDisable;
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Value<float> reverbStdColoration;
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Value<float> reverbStdMix;
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Value<float> reverbStdTime;
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Value<float> reverbStdDamping;
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Value<float> reverbStdPreDelay;
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Value<bool> delayEnable;
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Value<atUint32> delay[3];
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Value<atUint32> feedback[3];
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Value<atUint32> output[3];
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};
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}
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} // namespace DataSpec::DNAMP1
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