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New code style refactor
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@@ -4,72 +4,52 @@
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#include "ViewManager.hpp"
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#include "Runtime/IMain.hpp"
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namespace urde
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{
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class GameMode : public ViewerSpace
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{
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std::shared_ptr<IMain> m_main;
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namespace urde {
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class GameMode : public ViewerSpace {
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std::shared_ptr<IMain> m_main;
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struct State : Space::State
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{
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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Value<bool> showToolbar = true;
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} m_state;
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struct State : Space::State {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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Value<bool> showToolbar = true;
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} m_state;
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const Space::State& spaceState() const { return m_state; }
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const Space::State& spaceState() const { return m_state; }
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struct View : specter::View
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{
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GameMode& m_gMode;
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struct View : specter::View {
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GameMode& m_gMode;
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View(GameMode& gMode, specter::ViewResources& res)
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: specter::View(res, gMode.m_vm.rootView()), m_gMode(gMode) {}
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View(GameMode& gMode, specter::ViewResources& res) : specter::View(res, gMode.m_vm.rootView()), m_gMode(gMode) {}
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void draw(boo::IGraphicsCommandQueue *gfxQ);
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};
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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std::unique_ptr<View> m_view;
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std::unique_ptr<View> m_view;
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public:
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GameMode(ViewManager& vm, Space* parent)
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: ViewerSpace(vm, Class::GameMode, parent)
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{
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reloadState();
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}
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GameMode(ViewManager& vm, Space* parent) : ViewerSpace(vm, Class::GameMode, parent) { reloadState(); }
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GameMode(ViewManager& vm, Space* parent, const GameMode& other)
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: GameMode(vm, parent)
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{
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m_state = other.m_state;
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reloadState();
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}
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GameMode(ViewManager& vm, Space* parent, const GameMode& other) : GameMode(vm, parent) {
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m_state = other.m_state;
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reloadState();
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}
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GameMode(ViewManager& vm, Space* parent, ConfigReader& r)
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: GameMode(vm, parent)
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{
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m_state.read(r);
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reloadState();
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}
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GameMode(ViewManager& vm, Space* parent, ConfigReader& r) : GameMode(vm, parent) {
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m_state.read(r);
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reloadState();
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}
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void reloadState()
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{
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}
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void reloadState() {}
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virtual specter::View* buildContentView(specter::ViewResources &res)
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{
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m_view.reset(new View(*this, res));
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return m_view.get();
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}
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virtual specter::View* buildContentView(specter::ViewResources& res) {
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m_view.reset(new View(*this, res));
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return m_view.get();
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}
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void think();
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void think();
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Space* copy(Space *parent) const
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{
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return new GameMode(m_vm, parent, *this);
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}
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Space* copy(Space* parent) const { return new GameMode(m_vm, parent, *this); }
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bool usesToolbar() const { return m_state.showToolbar; }
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bool usesToolbar() const { return m_state.showToolbar; }
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};
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}
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} // namespace urde
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