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New code style refactor
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@@ -2,38 +2,34 @@
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#include "RetroTypes.hpp"
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namespace urde
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{
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namespace urde {
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class CStreamAudioManager
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{
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static u8 g_MusicVolume;
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static u8 g_SfxVolume;
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static bool g_MusicUnmute;
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static bool g_SfxUnmute;
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class CStreamAudioManager {
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static u8 g_MusicVolume;
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static u8 g_SfxVolume;
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static bool g_MusicUnmute;
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static bool g_SfxUnmute;
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static float GetTargetDSPVolume(float fileVol, bool music);
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static void StopStreaming(bool oneshot);
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static void UpdateDSP(bool oneshot, float dt);
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static void UpdateDSPStreamers(float dt);
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static void StopAllStreams();
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static float GetTargetDSPVolume(float fileVol, bool music);
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static void StopStreaming(bool oneshot);
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static void UpdateDSP(bool oneshot, float dt);
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static void UpdateDSPStreamers(float dt);
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static void StopAllStreams();
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public:
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static void Start(bool oneshot, std::string_view fileName, float volume,
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bool music, float fadeIn, float fadeOut);
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static void Stop(bool oneshot, std::string_view fileName);
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static void FadeBackIn(bool oneshot, float fadeTime);
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static void TemporaryFadeOut(bool oneshot, float fadeTime);
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static void Update(float dt);
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static void StopAll();
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static void SetMusicUnmute(bool unmute);
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static void SetSfxVolume(u8 volume);
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static void SetMusicVolume(u8 volume);
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static void Start(bool oneshot, std::string_view fileName, float volume, bool music, float fadeIn, float fadeOut);
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static void Stop(bool oneshot, std::string_view fileName);
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static void FadeBackIn(bool oneshot, float fadeTime);
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static void TemporaryFadeOut(bool oneshot, float fadeTime);
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static void Update(float dt);
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static void StopAll();
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static void SetMusicUnmute(bool unmute);
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static void SetSfxVolume(u8 volume);
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static void SetMusicVolume(u8 volume);
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static void Initialize();
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static void StopOneShot();
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static void Shutdown();
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static void Initialize();
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static void StopOneShot();
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static void Shutdown();
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};
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}
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} // namespace urde
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