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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 00:27:42 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,53 +2,41 @@
#include <string>
namespace urde
{
namespace urde {
struct CFinalInput;
const char* StringForControlOption(int);
enum class EDebugMenu
{
};
enum class EDebugMenu {};
enum class EDebugOptions
{
};
enum class EDebugOptions {};
enum class EDebugMainMenu
{
};
enum class EDebugMainMenu {};
class CDebugOption
{
class CDebugOption {
public:
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, bool);
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, float, float, float, float);
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, bool);
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, float, float, float, float);
};
class CGameDebug
{
class CGameDebug {
public:
enum class EReturnValue
{
};
enum class EReturnValue {};
void DeactivateMenu();
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, bool);
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, float, float, float, float);
void SetCaptureMovieTimeLeft(float);
const std::string& GetCaptureMovieName();
void SetCaptureMovieName(const std::string&);
void AddDebugOptions();
void CopyDebugToTweaks();
void CopyTweaksToDebug();
void ProcessControllerInput(const CFinalInput&);
void Update(float);
void Draw(void) const;
void ActivateMenu(EDebugMainMenu, int);
void AddDebugOption(const CDebugOption&);
void DeactivateMenu();
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, bool);
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, float, float, float, float);
void SetCaptureMovieTimeLeft(float);
const std::string& GetCaptureMovieName();
void SetCaptureMovieName(const std::string&);
void AddDebugOptions();
void CopyDebugToTweaks();
void CopyTweaksToDebug();
void ProcessControllerInput(const CFinalInput&);
void Update(float);
void Draw(void) const;
void ActivateMenu(EDebugMainMenu, int);
void AddDebugOption(const CDebugOption&);
};
}
} // namespace urde