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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -1,26 +1,23 @@
#include "CMainFlowBase.hpp"
#include "CArchitectureMessage.hpp"
namespace urde
{
namespace urde {
CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case EArchMsgType::TimerTick:
AdvanceGameState(queue);
break;
case EArchMsgType::SetGameState:
{
const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
x14_gameState = EClientFlowStates(state.x4_parm);
SetGameState(x14_gameState, queue);
return EMessageReturn::Exit;
}
default: break;
}
return EMessageReturn::Normal;
CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
switch (msg.GetType()) {
case EArchMsgType::TimerTick:
AdvanceGameState(queue);
break;
case EArchMsgType::SetGameState: {
const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
x14_gameState = EClientFlowStates(state.x4_parm);
SetGameState(x14_gameState, queue);
return EMessageReturn::Exit;
}
default:
break;
}
return EMessageReturn::Normal;
}
}
} // namespace urde