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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -7,116 +7,92 @@
#include "MP1/MP1OriginalIDs.hpp"
#include "CToken.hpp"
namespace urde
{
namespace urde {
class IDvdRequest;
class CSimplePool;
class CResFactory : public IFactory
{
CResLoader x4_loader;
CFactoryMgr x5c_factoryMgr;
class CResFactory : public IFactory {
CResLoader x4_loader;
CFactoryMgr x5c_factoryMgr;
#if RUNTIME_ORIGINAL_IDS
TLockedToken<MP1OriginalIDs> m_origIds;
TLockedToken<MP1OriginalIDs> m_origIds;
#endif
public:
struct SLoadingData
{
SObjectTag x0_tag;
std::shared_ptr<IDvdRequest> x8_dvdReq;
std::unique_ptr<IObj>* xc_targetPtr = nullptr;
std::unique_ptr<u8[]> x10_loadBuffer;
u32 x14_resSize = 0;
CVParamTransfer x18_cvXfer;
bool m_compressed = false;
CObjectReference* m_selfRef = nullptr;
struct SLoadingData {
SObjectTag x0_tag;
std::shared_ptr<IDvdRequest> x8_dvdReq;
std::unique_ptr<IObj>* xc_targetPtr = nullptr;
std::unique_ptr<u8[]> x10_loadBuffer;
u32 x14_resSize = 0;
CVParamTransfer x18_cvXfer;
bool m_compressed = false;
CObjectReference* m_selfRef = nullptr;
SLoadingData() = default;
SLoadingData(const SObjectTag& tag, std::unique_ptr<IObj>* ptr, const CVParamTransfer& xfer, bool compressed,
CObjectReference* selfRef)
: x0_tag(tag), xc_targetPtr(ptr), x18_cvXfer(xfer), m_compressed(compressed), m_selfRef(selfRef) {}
};
SLoadingData() = default;
SLoadingData(const SObjectTag& tag, std::unique_ptr<IObj>* ptr, const CVParamTransfer& xfer,
bool compressed, CObjectReference* selfRef)
: x0_tag(tag), xc_targetPtr(ptr), x18_cvXfer(xfer), m_compressed(compressed), m_selfRef(selfRef) {}
};
private:
std::list<SLoadingData> m_loadList;
std::unordered_map<SObjectTag, std::list<SLoadingData>::iterator> m_loadMap;
void AddToLoadList(SLoadingData&& data);
CFactoryFnReturn BuildSync(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
bool PumpResource(SLoadingData& data);
std::list<SLoadingData> m_loadList;
std::unordered_map<SObjectTag, std::list<SLoadingData>::iterator> m_loadMap;
void AddToLoadList(SLoadingData&& data);
CFactoryFnReturn BuildSync(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
bool PumpResource(SLoadingData& data);
public:
CResLoader& GetLoader() {return x4_loader;}
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*, CObjectReference* selfRef);
void AsyncIdle();
void CancelBuild(const SObjectTag&);
CResLoader& GetLoader() { return x4_loader; }
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*, CObjectReference* selfRef);
void AsyncIdle();
void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag& tag)
{
return x4_loader.ResourceExists(tag);
}
bool CanBuild(const SObjectTag& tag) { return x4_loader.ResourceExists(tag); }
u32 ResourceSize(const urde::SObjectTag& tag)
{
return x4_loader.ResourceSize(tag);
}
u32 ResourceSize(const urde::SObjectTag& tag) { return x4_loader.ResourceSize(tag); }
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag)
{
return x4_loader.LoadResourceSync(tag);
}
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) { return x4_loader.LoadResourceSync(tag); }
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size)
{
return x4_loader.LoadNewResourcePartSync(tag, off, size);
}
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) {
return x4_loader.LoadNewResourcePartSync(tag, off, size);
}
void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const
{
return x4_loader.GetTagListForFile(pakName, out);
}
void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const {
return x4_loader.GetTagListForFile(pakName, out);
}
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target)
{
return x4_loader.LoadResourceAsync(tag, target);
}
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) {
return x4_loader.LoadResourceAsync(tag, target);
}
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target)
{
return x4_loader.LoadResourcePartAsync(tag, off, size, target);
}
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target) {
return x4_loader.LoadResourcePartAsync(tag, off, size, target);
}
const SObjectTag* GetResourceIdByName(std::string_view name) const
{
return x4_loader.GetResourceIdByName(name);
}
const SObjectTag* GetResourceIdByName(std::string_view name) const { return x4_loader.GetResourceIdByName(name); }
FourCC GetResourceTypeById(CAssetId id) const
{
return x4_loader.GetResourceTypeById(id);
}
FourCC GetResourceTypeById(CAssetId id) const { return x4_loader.GetResourceTypeById(id); }
std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const
{
return x4_loader.GetResourceIdToNameList();
}
std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const {
return x4_loader.GetResourceIdToNameList();
}
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const
{
return x4_loader.EnumerateResources(lambda);
}
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const {
return x4_loader.EnumerateResources(lambda);
}
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const
{
return x4_loader.EnumerateNamedResources(lambda);
}
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const {
return x4_loader.EnumerateNamedResources(lambda);
}
void LoadOriginalIDs(CSimplePool& sp);
CAssetId TranslateOriginalToNew(CAssetId id) const;
CAssetId TranslateNewToOriginal(CAssetId id) const;
void LoadOriginalIDs(CSimplePool& sp);
CAssetId TranslateOriginalToNew(CAssetId id) const;
CAssetId TranslateNewToOriginal(CAssetId id) const;
CResLoader* GetResLoader() { return &x4_loader; }
CFactoryMgr* GetFactoryMgr() { return &x5c_factoryMgr; }
CResLoader* GetResLoader() { return &x4_loader; }
CFactoryMgr* GetFactoryMgr() { return &x5c_factoryMgr; }
};
}
} // namespace urde