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New code style refactor
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@@ -3,47 +3,37 @@
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#include "CGameCamera.hpp"
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#include "CCameraSpline.hpp"
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namespace urde
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{
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namespace urde {
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class CPathCamera : public CGameCamera
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{
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class CPathCamera : public CGameCamera {
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public:
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enum class EInitialSplinePosition
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{
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BallCamBasis,
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Negative,
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Positive,
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ClampBasis
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};
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enum class EInitialSplinePosition { BallCamBasis, Negative, Positive, ClampBasis };
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private:
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CCameraSpline x188_spline;
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float x1d4_pos = 0.f;
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float x1d8_time = 0.f;
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float x1dc_lengthExtent;
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float x1e0_filterMag;
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float x1e4_filterProportion;
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EInitialSplinePosition x1e8_initPos;
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u32 x1ec_flags;
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float x1f0_minEaseDist;
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float x1f4_maxEaseDist;
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CCameraSpline x188_spline;
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float x1d4_pos = 0.f;
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float x1d8_time = 0.f;
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float x1dc_lengthExtent;
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float x1e0_filterMag;
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float x1e4_filterProportion;
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EInitialSplinePosition x1e8_initPos;
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u32 x1ec_flags;
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float x1f0_minEaseDist;
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float x1f4_maxEaseDist;
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public:
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CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active,
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float lengthExtent, float filterMag, float filterProportion, float minEaseDist, float maxEaseDist,
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u32 flags, EInitialSplinePosition initPos);
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CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, float lengthExtent, float filterMag,
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float filterProportion, float minEaseDist, float maxEaseDist, u32 flags,
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EInitialSplinePosition initPos);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const {}
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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zeus::CTransform MoveAlongSpline(float, CStateManager&);
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void ClampToClosedDoor(CStateManager&);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const {}
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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zeus::CTransform MoveAlongSpline(float, CStateManager&);
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void ClampToClosedDoor(CStateManager&);
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};
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}
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} // namespace urde
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