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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -3,47 +3,37 @@
#include "CGameCamera.hpp"
#include "CCameraSpline.hpp"
namespace urde
{
namespace urde {
class CPathCamera : public CGameCamera
{
class CPathCamera : public CGameCamera {
public:
enum class EInitialSplinePosition
{
BallCamBasis,
Negative,
Positive,
ClampBasis
};
enum class EInitialSplinePosition { BallCamBasis, Negative, Positive, ClampBasis };
private:
CCameraSpline x188_spline;
float x1d4_pos = 0.f;
float x1d8_time = 0.f;
float x1dc_lengthExtent;
float x1e0_filterMag;
float x1e4_filterProportion;
EInitialSplinePosition x1e8_initPos;
u32 x1ec_flags;
float x1f0_minEaseDist;
float x1f4_maxEaseDist;
CCameraSpline x188_spline;
float x1d4_pos = 0.f;
float x1d8_time = 0.f;
float x1dc_lengthExtent;
float x1e0_filterMag;
float x1e4_filterProportion;
EInitialSplinePosition x1e8_initPos;
u32 x1ec_flags;
float x1f0_minEaseDist;
float x1f4_maxEaseDist;
public:
CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active,
float lengthExtent, float filterMag, float filterProportion, float minEaseDist, float maxEaseDist,
u32 flags, EInitialSplinePosition initPos);
CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, float lengthExtent, float filterMag,
float filterProportion, float minEaseDist, float maxEaseDist, u32 flags,
EInitialSplinePosition initPos);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const {}
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
zeus::CTransform MoveAlongSpline(float, CStateManager&);
void ClampToClosedDoor(CStateManager&);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const {}
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
zeus::CTransform MoveAlongSpline(float, CStateManager&);
void ClampToClosedDoor(CStateManager&);
};
}
} // namespace urde