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New code style refactor
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@@ -4,22 +4,19 @@
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#include "CCharacterSet.hpp"
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#include "CAnimationSet.hpp"
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namespace urde
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{
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namespace urde {
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class CAnimCharacterSet {
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u16 x0_version;
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CCharacterSet x4_characterSet;
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CAnimationSet x1c_animationSet;
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class CAnimCharacterSet
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{
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u16 x0_version;
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CCharacterSet x4_characterSet;
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CAnimationSet x1c_animationSet;
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public:
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CAnimCharacterSet(CInputStream& in);
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const CCharacterSet& GetCharacterSet() const {return x4_characterSet;}
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const CAnimationSet& GetAnimationSet() const {return x1c_animationSet;}
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CAnimCharacterSet(CInputStream& in);
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const CCharacterSet& GetCharacterSet() const { return x4_characterSet; }
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const CAnimationSet& GetAnimationSet() const { return x1c_animationSet; }
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};
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CFactoryFnReturn FAnimCharacterSet(const SObjectTag&, CInputStream&, const CVParamTransfer&,
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CObjectReference* selfRef);
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}
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CFactoryFnReturn FAnimCharacterSet(const SObjectTag&, CInputStream&, const CVParamTransfer&, CObjectReference* selfRef);
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} // namespace urde
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