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New code style refactor
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@@ -2,29 +2,24 @@
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#include "CAnimTreeTweenBase.hpp"
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namespace urde
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{
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namespace urde {
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class CAnimTreeBlend : public CAnimTreeTweenBase {
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float x24_blendWeight;
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class CAnimTreeBlend : public CAnimTreeTweenBase
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{
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float x24_blendWeight;
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public:
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static std::string CreatePrimitiveName(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b,
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float scale);
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static std::string CreatePrimitiveName(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b, float scale);
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CAnimTreeBlend(bool,
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const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b,
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float blendWeight, std::string_view name);
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CAnimTreeBlend(bool, const std::shared_ptr<CAnimTreeNode>& a, const std::shared_ptr<CAnimTreeNode>& b,
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float blendWeight, std::string_view name);
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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std::unique_ptr<IAnimReader> VClone() const;
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void SetBlendingWeight(float w);
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float VGetBlendingWeight() const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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std::unique_ptr<IAnimReader> VClone() const;
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void SetBlendingWeight(float w);
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float VGetBlendingWeight() const;
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};
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}
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} // namespace urde
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