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New code style refactor
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@@ -3,45 +3,34 @@
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#include "CPrimitive.hpp"
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#include "CAnimation.hpp"
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namespace urde
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{
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namespace urde {
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CAnimationDatabaseGame::CAnimationDatabaseGame(const std::vector<CAnimation>& anims)
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{
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x10_anims.reserve(anims.size());
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for (const CAnimation& anim : anims)
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x10_anims.emplace_back(anim.GetMetaAnim());
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CAnimationDatabaseGame::CAnimationDatabaseGame(const std::vector<CAnimation>& anims) {
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x10_anims.reserve(anims.size());
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for (const CAnimation& anim : anims)
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x10_anims.emplace_back(anim.GetMetaAnim());
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}
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const std::shared_ptr<IMetaAnim>& CAnimationDatabaseGame::GetMetaAnim(u32 idx) const
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{
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return x10_anims[idx];
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const std::shared_ptr<IMetaAnim>& CAnimationDatabaseGame::GetMetaAnim(u32 idx) const { return x10_anims[idx]; }
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u32 CAnimationDatabaseGame::GetNumMetaAnims() const { return x10_anims.size(); }
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const char* CAnimationDatabaseGame::GetMetaAnimName(u32 idx) const {
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return "Meta-animation name unavailable in Release mode.";
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}
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u32 CAnimationDatabaseGame::GetNumMetaAnims() const
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{
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return x10_anims.size();
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}
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const char* CAnimationDatabaseGame::GetMetaAnimName(u32 idx) const
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{
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return "Meta-animation name unavailable in Release mode.";
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}
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void CAnimationDatabaseGame::GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const
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{
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std::set<CPrimitive> primitives;
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for (const std::shared_ptr<IMetaAnim>& anim : x10_anims)
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anim->GetUniquePrimitives(primitives);
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primsOut.reserve(primitives.size());
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for (const CPrimitive& prim : primitives)
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primsOut.push_back(prim);
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void CAnimationDatabaseGame::GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const {
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std::set<CPrimitive> primitives;
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for (const std::shared_ptr<IMetaAnim>& anim : x10_anims)
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anim->GetUniquePrimitives(primitives);
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primsOut.reserve(primitives.size());
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for (const CPrimitive& prim : primitives)
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primsOut.push_back(prim);
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}
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void CAnimationDatabaseGame::GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut,
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std::string_view name) const
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{
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// Empty
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std::string_view name) const {
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// Empty
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}
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}
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} // namespace urde
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