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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:07:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -3,45 +3,34 @@
#include "CPrimitive.hpp"
#include "CAnimation.hpp"
namespace urde
{
namespace urde {
CAnimationDatabaseGame::CAnimationDatabaseGame(const std::vector<CAnimation>& anims)
{
x10_anims.reserve(anims.size());
for (const CAnimation& anim : anims)
x10_anims.emplace_back(anim.GetMetaAnim());
CAnimationDatabaseGame::CAnimationDatabaseGame(const std::vector<CAnimation>& anims) {
x10_anims.reserve(anims.size());
for (const CAnimation& anim : anims)
x10_anims.emplace_back(anim.GetMetaAnim());
}
const std::shared_ptr<IMetaAnim>& CAnimationDatabaseGame::GetMetaAnim(u32 idx) const
{
return x10_anims[idx];
const std::shared_ptr<IMetaAnim>& CAnimationDatabaseGame::GetMetaAnim(u32 idx) const { return x10_anims[idx]; }
u32 CAnimationDatabaseGame::GetNumMetaAnims() const { return x10_anims.size(); }
const char* CAnimationDatabaseGame::GetMetaAnimName(u32 idx) const {
return "Meta-animation name unavailable in Release mode.";
}
u32 CAnimationDatabaseGame::GetNumMetaAnims() const
{
return x10_anims.size();
}
const char* CAnimationDatabaseGame::GetMetaAnimName(u32 idx) const
{
return "Meta-animation name unavailable in Release mode.";
}
void CAnimationDatabaseGame::GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const
{
std::set<CPrimitive> primitives;
for (const std::shared_ptr<IMetaAnim>& anim : x10_anims)
anim->GetUniquePrimitives(primitives);
primsOut.reserve(primitives.size());
for (const CPrimitive& prim : primitives)
primsOut.push_back(prim);
void CAnimationDatabaseGame::GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const {
std::set<CPrimitive> primitives;
for (const std::shared_ptr<IMetaAnim>& anim : x10_anims)
anim->GetUniquePrimitives(primitives);
primsOut.reserve(primitives.size());
for (const CPrimitive& prim : primitives)
primsOut.push_back(prim);
}
void CAnimationDatabaseGame::GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut,
std::string_view name) const
{
// Empty
std::string_view name) const {
// Empty
}
}
} // namespace urde