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New code style refactor
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@@ -5,29 +5,27 @@
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#include "CMetaAnimRandom.hpp"
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#include "CMetaAnimSequence.hpp"
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namespace urde
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{
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namespace urde {
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std::shared_ptr<IMetaAnim> CMetaAnimFactory::CreateMetaAnim(CInputStream& in)
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{
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EMetaAnimType type = EMetaAnimType(in.readUint32Big());
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std::shared_ptr<IMetaAnim> CMetaAnimFactory::CreateMetaAnim(CInputStream& in) {
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EMetaAnimType type = EMetaAnimType(in.readUint32Big());
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switch (type)
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{
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case EMetaAnimType::Play:
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return std::make_shared<CMetaAnimPlay>(in);
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case EMetaAnimType::Blend:
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return std::make_shared<CMetaAnimBlend>(in);
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case EMetaAnimType::PhaseBlend:
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return std::make_shared<CMetaAnimPhaseBlend>(in);
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case EMetaAnimType::Random:
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return std::make_shared<CMetaAnimRandom>(in);
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case EMetaAnimType::Sequence:
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return std::make_shared<CMetaAnimSequence>(in);
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default: break;
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}
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switch (type) {
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case EMetaAnimType::Play:
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return std::make_shared<CMetaAnimPlay>(in);
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case EMetaAnimType::Blend:
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return std::make_shared<CMetaAnimBlend>(in);
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case EMetaAnimType::PhaseBlend:
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return std::make_shared<CMetaAnimPhaseBlend>(in);
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case EMetaAnimType::Random:
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return std::make_shared<CMetaAnimRandom>(in);
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case EMetaAnimType::Sequence:
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return std::make_shared<CMetaAnimSequence>(in);
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default:
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break;
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}
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return {};
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return {};
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}
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}
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} // namespace urde
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