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New code style refactor
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@@ -3,23 +3,21 @@
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#include "IMetaAnim.hpp"
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#include "IOStreams.hpp"
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namespace urde
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{
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namespace urde {
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class CMetaAnimPhaseBlend : public IMetaAnim {
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std::shared_ptr<IMetaAnim> x4_animA;
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std::shared_ptr<IMetaAnim> x8_animB;
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float xc_blend;
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bool x10_;
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class CMetaAnimPhaseBlend : public IMetaAnim
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{
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std::shared_ptr<IMetaAnim> x4_animA;
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std::shared_ptr<IMetaAnim> x8_animB;
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float xc_blend;
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bool x10_;
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public:
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CMetaAnimPhaseBlend(CInputStream& in);
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EMetaAnimType GetType() const {return EMetaAnimType::PhaseBlend;}
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CMetaAnimPhaseBlend(CInputStream& in);
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EMetaAnimType GetType() const { return EMetaAnimType::PhaseBlend; }
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const;
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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const CMetaAnimTreeBuildOrders& orders) const;
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const;
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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const CMetaAnimTreeBuildOrders& orders) const;
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};
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}
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} // namespace urde
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