2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 00:27:42 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -7,45 +7,40 @@
#include "CSoundPOINode.hpp"
#include "CAnimSysContext.hpp"
namespace urde
{
namespace urde {
class IMetaAnim;
class CTransitionDatabaseGame;
class CSequenceFundamentals
{
CSteadyStateAnimInfo x0_ssInfo;
std::vector<CBoolPOINode> x18_boolNodes;
std::vector<CInt32POINode> x28_int32Nodes;
std::vector<CParticlePOINode> x38_particleNodes;
std::vector<CSoundPOINode> x48_soundNodes;
public:
CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo,
const std::vector<CBoolPOINode>& boolNodes,
const std::vector<CInt32POINode>& int32Nodes,
const std::vector<CParticlePOINode>& particleNodes,
const std::vector<CSoundPOINode>& soundNodes);
class CSequenceFundamentals {
CSteadyStateAnimInfo x0_ssInfo;
std::vector<CBoolPOINode> x18_boolNodes;
std::vector<CInt32POINode> x28_int32Nodes;
std::vector<CParticlePOINode> x38_particleNodes;
std::vector<CSoundPOINode> x48_soundNodes;
const CSteadyStateAnimInfo& GetSteadyStateAnimInfo() const { return x0_ssInfo; }
const std::vector<CBoolPOINode>& GetBoolPointsOfInterest() const { return x18_boolNodes; }
const std::vector<CInt32POINode>& GetInt32PointsOfInterest() const { return x28_int32Nodes; }
const std::vector<CParticlePOINode>& GetParticlePointsOfInterest() const { return x38_particleNodes; }
const std::vector<CSoundPOINode>& GetSoundPointsOfInterest() const { return x48_soundNodes; }
public:
CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo, const std::vector<CBoolPOINode>& boolNodes,
const std::vector<CInt32POINode>& int32Nodes,
const std::vector<CParticlePOINode>& particleNodes,
const std::vector<CSoundPOINode>& soundNodes);
const CSteadyStateAnimInfo& GetSteadyStateAnimInfo() const { return x0_ssInfo; }
const std::vector<CBoolPOINode>& GetBoolPointsOfInterest() const { return x18_boolNodes; }
const std::vector<CInt32POINode>& GetInt32PointsOfInterest() const { return x28_int32Nodes; }
const std::vector<CParticlePOINode>& GetParticlePointsOfInterest() const { return x38_particleNodes; }
const std::vector<CSoundPOINode>& GetSoundPointsOfInterest() const { return x48_soundNodes; }
};
class CSequenceHelper
{
CAnimSysContext x0_animCtx;
std::vector<std::shared_ptr<CAnimTreeNode>> x10_treeNodes;
std::vector<bool> x20_;
class CSequenceHelper {
CAnimSysContext x0_animCtx;
std::vector<std::shared_ptr<CAnimTreeNode>> x10_treeNodes;
std::vector<bool> x20_;
public:
CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a,
const std::shared_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animCtx);
CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes,
const CAnimSysContext& animCtx);
CSequenceFundamentals ComputeSequenceFundamentals();
CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a, const std::shared_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animCtx);
CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes, const CAnimSysContext& animCtx);
CSequenceFundamentals ComputeSequenceFundamentals();
};
}
} // namespace urde